Nintendo PlayStation, a Prototype of The Unicorn of Consoles Has Been Found at Long Last

Posted Jul 3, 2015
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One of the most rare of consoles has surfaced recently, a unicorn among extremely rare items. A prototype of Sony’s first foray into consoles in partnership with Nintendo.

The SNES-CD, or a prototype of the original Sony/Nintendo PlayStation, has surfaced in some telling photos, showing off the most peculiar console ever thought of.

Though it never quite made it to fruition, the SNES-CD was an interesting concept that married the utility of the CD with the functionality of a console for the first time ever. These prototype PlayStation photos show off previously unknown aspects, such as the actual ports on the backside. More than that, it shows the direction that Sony took after the partnership fell through. This was the impetus that began Sony’s long adventure in gaming.

This particular prototype was found by someone who’s family was close to a Sony executive during that time. He’s expressed interest in trying to get it booted and working and promises pictures if that happens.

The SNES-CD, or Nintendo/Sony PlayStation, was conceived when an engineer from Sony started working on the audio-subsystem for the SNES. While doing so he was able to convince a certain executive of the lucrative business that gaming might become, and thus the partnership was born.

The Nintendo PlayStation, as it was branded, was introduced at CES in 1991 as a means to expand the capacity of games and to be able to have different types of content played through the SNES. It was compatible with all the original cartridges but could also play CD’s. There were around 200 such PlayStation prototypes created. Oddly, a day after introduced at CES, Nintendo announced that they were actually going to be using Philips to create an SNES CD attachment. That never materialized, however.

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This prototype, and the PlayStation name, are the beginnings of the PlayStation brand, which helped to propel Sony into relevancy with their very first console in 1994. This is considered one of Nintendo’s greatest mistakes, as they didn’t take on an opportunity to expand when it was almost in their very laps. The experience was very fortunate for Sony however.

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