Mirage: Arcane Warfare Gameplay Shows the Wonder of Magical Decapitations
War is always more fun when you throw in some magic. Enjoy over ten minutes of brutal magical gameplay from Mirage: Arcane Warfare coming to PC.
Mirage: Arcane Warfare comes to us from Torn Banner Studios, creators of Chivalry: Medieval Warfare, as a first-person multiplayer magical melee combat game. The upcoming closed beta will have new magical abilities, some tweaked character balances, and two new maps, Ridge and Courtyard.
The video gives players a look at the sort of mayhem you should expect from the upcoming closed beta coming to Mirage Arcane Warfare. The video itself shows off a number of the different classes play out. It’s interesting to see how much magically attacks play just as big a role in combat that being able to land a sword blow. Mastering parrying and blocking is even more important since at any given moment you may need to avoid getting wiped out with a fireball.
Recently, we got information regarding the new map Sunken City was announced that earlier this month:
Sunken City is set in a windswept desert under the shadow of a ruined mountain. Here, the rebellious Azar Cabal defend their magic Jinn against the imperial Bashrahni Emirate, fighting amidst the ruins of an ancient city once drowned by an ocean.
Mirage: Arcane Warfare is heading into closed beta March 27th, you can sign up right here.
Here’s what the final version of the game should contain when it launches later this year.
- Six playable character classes ranging from the ghostly Vypress assassin to the portly mage
- 10+ maps available throughout the Beta period, each playable in multiple game modes
- including Team Objective, Point Capture, Capture-the-Flag and more
- Automatic matchmaking to pair players of the same skill level, or classic server browser