Well well well, this is going to be a very interesting article. The delightfully controversial SemiAccurate.com has just revealed that DirectX12 is nothing more than DirectX11 with Mantle API shamelessly integrated. This raises a couple of important points to discuss, including but not limited to, its impact on the flailing Xbox One (Its performance boost on the PC platform is obvious).
Image Credits Only: Polygon.com
DirectX 12 is a Mantle Integrated DirectX 11 – Questionable Performance Boost for Xbox One, If Any
Now Mantle has been raising many an eye with its blindingly obvious advantages, advantages that only a Low Level API can provide. The DriectX API has been mostly stagnant for the past couple of years but now, forced by Mantle, they have swung into action, ushering in a new “DirectX 12″. Now DirectX 12 has not been revealed to the mainstream yet but sources have already revealed what it is all about.
DirectX 12 arrived very suddenly, and it can be safely concluded that it was rushed because of the PR Damage Mantle caused. It was clear that unless the next installment of Microsoft’s API gave the users a Mantle-like performance boost (i.e. a low level advantage) it would not fare well. And it seems that this is exactly what Microsoft has done. All the features provided by Mantle will be available in DirectX 12 (to a suspiciously identical extent). Now the advantage of DirectX 12 on PC will be beautiful. We have already seen Mantle benchmarks for Battlefield 4 and for Thief and they do not disappoint (especially Thief). However just what exactly, would this entail for the Xbox One?