Microsoft have spilled the beans on their next generation DirectX 12 API which will be announced and discussed by the software giant at GDC 2014 on 20th March. Microsoft’s DirectX 12 is being developed in collaboration with NVIDIA, Intel, AMD and Qualcomm which are the leading hardware manufacturers of tech industry.
Microsoft To Discuss DirectX 12 on 20th March at GDC 2014
The announcement of Microsoft’s DirectX 12 comes almost six years after the announcement of DirectX 11 which has seen two recent iterations, DirectX 11.1 and DirectX 11.2. The latest DirectX 12 is a surprise announcement and comes close to the launch of AMD’s own custom low-level API called Mantle which we did a thorough analysis of last month in Battlefield 4.
AMD’s Mantle was said to be a disruptive force and is being adopted by several game developers this year with the recent additions including Battlefield 4 and Thief (yet to be patched with Mantle). There are several in the pipeline but Mantle has now got an answer from the tech industry’s biggest name, Microsoft. While the DirectX 12 announcement is a great, AMD should also be credited for bringing in the concept and delivering a low-level API which works to dig into the core of a PC hardware and gain its full potential in the form of reduced CPU over-head and increased performance plus scaling. It has proved to be a disruptive force as said by Star Swarm’s dev Oxide games by forcing Microsoft and OpenGL to release a similar API as their vision.