Lords of the Fallen 2 Coming in 2017, Says Developer
Lords of the Fallen may not have received quite the reception that CI Games and Deck 13 had hoped for, with it’s difficult gameplay and sometimes bland atmosphere, but the sequel Lords of the Fallen 2 is still set to be released in 2017 according to CI Games.
Lords of the Fallen 2 has loosely been confirmed for a 2017 release year.
Eurogamer was able to conduct a great interview with the head of CI Gmaes, Marek Tyminski, in which a lot of good information was revealed. The sequel itself has been confirmed and while the release window isn’t set in stone by any means, they do hope to release sometime in 2017, though it’s far too early in the development cycle to have any specific dates, of course.
We plan to release the game in 2017,” he said. “We learnt not to say about the release date too early, so we will only be announcing the release date of each particular game when we will be close enough and we will be sure the game will be on time.
– Marek Tyminski
They won’t be working with Deck 13 on Lords of the Fallen 2, however, as they’ve ceased that particular relationship. They do plan on working with a number of different studios throughout the UK and China to make the next installment in the Lords of the Fallen franchise the best that it can possibly be.
At a certain moment of time, in China, we had more than 100 artists working on Lords of the Fallen. So what you see right now from Lords of the Fallen, a lot of that was created in China.
– Marek TyminskiAdvertisement
It was also revealed that the sales have been better than expected with over 900K units sold, and certainly enough to substantiate their development of a new IP.
It’s doing fine,” he said of the original game, which launched in October 2014. “We are over 900,000 units. Not yet 1m but we are approaching that. And definitely it’s a good start for the new IP. Definitely we can say that Lords of the Fallen 1 proved the IP made sense.
– Marek Tyminski
The problem’s that the first Lords of the Fallen had were what held it back from true success. It never really stood out on its own as a substantial and unique game to play. The inspiration they took for the Souls genre was immediately apparent. The setting itself was a bit cramped and the risk/reward system seemed contrived with the overall difficulty pushing away what could have been a much larger player base.
It has a lot of potential as a new standalone IP, though, and I think that the further development of its own unique mechanisms could help to bring it to the forefront of our minds. Hopefully we get some great information regarding Lords of the Fallen 2 at E3 or at least shortly afterwards. I think a more open development cycle could help to improve their games.