Kingdom Hearts 3 Worlds To Be Packed With Gameplay Elements; Team Preparing For DLC Development

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Jul 17, 2017
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It’s been a very long wait since the release of Kingdom Hearts 2, but we know finally know when Kingdom Hearts 3 will release. With the game now having a release window, some things definitely have been set in stone, and director Tetsuya Nomura had the chance to address some concerns in a fresh interview.

Speaking with GameSpot at D23 Expo, Tetsuya Nomura addressed concerns regarding the possibility of the game featuring less world. As the game is taking a lot of resources to create everything in full HD, the team’s main directive was to pack as many gameplay elements as possible in one single world, rather than having more small worlds featuring less.

010-48RelatedKingdom Hearts 3 Release On Other Platforms Will Be Considered After The PS4/ XboxOne Release

Kingdom Hearts 3 is going to be our first full HD game in our current console generation. It does involve a lot of bandwidth and resources in order to create in full HD, so our directive was to have as many elements [as possible] of gameplay included in one single world, rather than having multiple different little worlds with few elements. We wanted to pack in as many gameplay elements and fun into a single world.

If we are able to accomplish everything that we did plan out for, I’m pretty confident that people will enjoy and be fully satisfied with the end product.

Nomura has also been asked about possible DLC content. While he cannot confirm or deny right now, he did confirm that he told the team to be prepared to accommodate possible DLC.

Nothing is set in stone, and I’m afraid we can’t go into details, but I have told the team: Just be prepared to be able to accommodate for something like that. We can’t suddenly develop a system where we’re accommodating for downloadable content. So it’s not confirming or denying either way, but just so that the development team will be prepared, I have informed them of making the preparations.

In the same interview, Nomura also spoke about development having taken so much time. Apparently, the decision to switch to Unreal Engine 4 was made above his head after a year of development, which caused delay.

There was a decision made to change to an external [engine]…Unreal Engine 4. So we switched over to that. Unfortunately there was a bit of time that needed to be rewinded and started over. So there was a bit of a setback there, but it was a decision that the company had to make, so it was inevitable.

Kingdom Hearts 3 launches sometime next year on PlayStation 4 and Xbox One.

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