Heroes and Generals ‘Young’ Update Arrives With Big Changes

Posted Nov 19, 2015
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Heroes and Generals has being updated with what they’re calling the “Young”, after Brigadier-General Russel Young content update that brings a ton of new things to this WW2 MMOFPS.

This update contains a new game mode with a new map, a new SMG for the Soviets, a carbine for the US, the introduction of vehicle camouflage, and the new Kettenkrad light transport vehicle for the Germans. The update also contains a new spawn protection system and several tweaks to gameplay have been added to help with balance.

There’s also a new mode called Encounter where you’re thrown into fast-paced infantry-only battles on a very small map. The goal is to capture and hold a single objective while fighting frantically for your life. This mode has a new map, called Depot that provides a bloody fight through trenches to take and hold a fortified train depot in the woods.

Additionally, this update brings two new weapons and a new vehicle. The PPS-43 is a much requested high tier SMG for the Soviet faction, and the US faction gets access to the M1A1 folding stock carbine which is available for US paratroopers and tankers. The new vehicle is one of the most unique vehicles developed in WW2: the tracked motorcycle Kettenkrad Typ HK 101, which is introduced as a German light transport vehicle.

The Young update also features new weapon skins, and the long awaited community requested arrival of vehicle camouflage. The US 4×4 truck, the Soviet Gaz-67, the German Kübelwagen and the new Kettenkrad can now be upgraded with camouflage and other paint jobs, and future updates will bring even more variations for these and other vehicles.

Improving the overall game play experience has been a huge central focus point of this update. This ranges from alleviating spawn camping with a new and improved spawn protection system, to including new immersion enhancing features such as the addition of the grits of war on the screen. To further balance the overarching War between the three factions, an underdog bonus and more battlefields have been added.

Full patch notes:

  • New GameMode: Encounter! Two groups of infantry fight for a single control point.
  • Added new Encounter Map – Depot
  • Added Spawnprotection zone to Encounter map
  • Added Spawnprotection zone to all Skirmish maps
  • Town Map:
    • Fixed missing collider on service station (A4) fence gate
    • Fixed B3 stairs visually. Part of the pavement was inside building
    • Fixed misplaced side decorations on Pontoon bridge
    • Fixed exploit that you could walk inside pontoon bridge
    • Fixed 5 hovering trees east of B4
    • Fixed hovering bush at C3
    • Fixed misplaced piece of window on house (1D) between C4 and B4
    • Second AA at C4 has been removed now
    • Fixed gap in stone wall above D3
    • Fixed the stuckage point in the water below D4 bridge between the mud and the bridge
    • Fixed gaps in the concrete rails of Stone Bridge
    • Fixed hovering tree by E2
    • Fixed hovering logs at E3
    • Fixed sharp terrain edges at E3
    • Fixed clipping boxes through roof of House (2C)
    • Fixed gap in Church B side stairs
    • Fixed being able to capture Church from the stairs to upper church
    • Fixed an issue with a chair inside Police Station that could get you stuck
    • Fixed stuckage in Police Station bottom floor behind the table
    • Fixed exploitable gaps in house 8B on secondary spawn Police Station
  • Fixed exploit that players could jump through roofs
  • Fixed issue that soldiers could glitch through angled surfaces
  • The Window glass is no longer rendered on top of the grenade throw arch (House2B)
  • Fixed issue that you could see through walls when looking down stairs in some buildings (1A_RuinA, House 1D and House2C)
  • New Soviet Weapon PPS-43 Submachine Gun
  • New United States Weapon M1A1 Carbine Folding Stock Rifle
  • New German Motorcycle Kettenkraftrad HK 101 German Light Tractor
  • M3 Greasegun updates
    • RoF Increase
    • Close range damage increase
    • Muzzle velocity increased to ~285 m/s
  • M1 garand updates
    • Better precision when fast firing
  • M1A1 Thompson updates
    • Muzzle velocity increased to ~285 m/s
  • All handguns recoil animation when aiming has been updated to lessen view blocking.
  • Fixed scoping issue under certain lighting conditions
  • Fixed a too dark scope with HDR turned off (it’s now same as when HDR is on)
  • Fixed black flickering border around thick reticle segments
  • Fixed flickering issue when reloading AVS in precision mode
  • New weapon skins
    • M1A1 Carbine
      • Factory, Carbon Black, Frog Skin, Dark Walnut, Beech, Army Green
    • Gewehr 43
      • Alder wood
    • Tula Tokarev 33
      • Anodized Black
    • PPS-43
      • Factory, Anodized Black, Army Paint, Camouflage ‘A’
    • Mosin-Nagant
      • Patriotic Field Camo, PFC Stencil, PFC Chalk, PFC Birch
  • M1917 Revolver
    • New shot & reload sounds
  • P08 Parabellum Pistol
    • New shot & reload sounds
  • FG42 Rifle
    • New reload sounds
  • M1/M2 Carbine Rifle
    • New reload sounds
  • Fixed issue that camera would clip in the machine gun when aiming upwards in the BA-64B
  • Adjusted StuG III Ausf. G Armor values down to Reflect Realistic Values
  • Vehicle Crates Have New Textures And Decals Showing Content
  • New vehicle skins
    • Truck 4×4 – new better looking factory skin
    • Truck 4×4 – new skin “Olive & Drab”
    • Gaz-67 – new better looking factory skin
    • Gaz-67 – new “Vasyugan Light” skin
    • Kübelwagen – new better looking factory skin
    • Kübelwagen – new “Ambush DB” skin
    • Kettenkraftrad HK 101 – factory skin
    • Kettenkraftrad HK 101 – “Ambush DB” skin
    • Kettenkraftrad HK 101 – “Light Olive” skin
  • Fixed missing hatch colliders on BT-7, T-34/85 and IS-2
  • Fixed issue that 5th passenger on M4A1 Sherman could operate parts of the tanks
  • Fixed stuckage problems for T38
  • Civilian truck wheels no longer clip through the vehicle when driving over obstacles
  • Fixed Tiger II animation. Tracks could come through the side skirt
  • Kübelwagen smoke now correctly comes from engine
  • Added in-game icon for Bicycles and Civilian Trucks
  • Prone
    • First iteration of new collision system for soldiers. Proning is now possible in previously non-pronable areas.
    • Prone crawls faster and updated
  • Sprint
    • Sprinting always boosts character speed and you can more easily force uphill terrain
    • Blending from run to sprint to aim and vice versa is a lot more smooth
    • Sprint stamina cost reduced = sprint longer before fatiqued
  • Character – General Mechanics
    • Removed stamina costs when jumping, but regenerating stamina when jumping is paused
    • You can now shoot when in slide state, ie. slipping down slopes/roofs
    • Toggle precision aiming is now more solid, reducing the number of times players with toggled-aiming is forced out of aiming.
    • Weapon animations updated
  • Fixed ingame map animation. It now has arm restrains in vehicles.
  • Fixed driver animations when pressing CTRL in an APC
  • Fixed wrong binocular animation shown when switching from aimed mode to binoculars
  • Spawn menu redone
    • The overview of spawn options is no longer available on mouseover, but only when spawn is clicked for a cleaner and less confusing interface.
  • Ghost mode (Spawn protection)
    • In Encounter and Skirmish spawn protection lasts until you leave spawn area
    • All player actions are now available when in ghost mode, but actions like firing your weapon will break it early
    • Objects in ghost mode are now half transparant to the players who can interact with them
    • Vehicles in spawn protected areas now spawn in ghost mode
    • Tooltip Invisible Eye Icon (When in Ghost mode)
    • A player can enter both ghost mode and non ghost vehicles, unless the player is non ghost mode and the vehicle is ghost mode and is occupied
    • When the enemy enters a spawn protected area, he is informed and his weapons are unequipped
  • Matchmaker improvements to stop players entering “battles that are ending” – Squads are locked for new players when they only have access to 40 lives for inf type squads and 20 for other types
  • Matches are locked when the last loosing faction has under 50 lives left
  • Deploy queue (action game only)
    • Now triggered at player diff of 1 instead of 2
    • Now lower limit set to 50% down from 70% of full server.
    • Deploy queue disabled when match is locked
  • Action server part of the underdog bonus
  • OSE (On Screen Effects) added
    • Damage (Camshake, blood, red vignette and post effects)
    • Explosion (Camshake, vignette and post effects)
    • Explosion Water (Camshake, waterdroplets and post effects)
    • Impact (Dirt, Dark vignette)
    • Impact Water (Water droplets)
    • Vignette (dark corners both for aim and precise aim)
    • Invisible (Desaturation, Darkened)
    • InProtectedArea (Glowing and brightened)
  • Clouds improved to look better, especially on low settings
  • Fixed weapon invisibility during camera zoom sequence when spawning
  • Fixed three-monitor setup: control points are now placed correctly
  • F2 Toggle overlay (temporarily) removed
  • Underdog bonus
    • The current underdog bonus is shown when the player chooses faction
    • The current underdog bonus is now displayed next to each faction in the battle briefing window.
    • The warfunds and xp received from the underdog bonus is shown in the battle report.
    • If an underdog bonus is available it is now displayed under each faction in the faction selection window (when trying to join war missions or opening the campaign screen without a faction)
    • See blog post/Steam announcement for more details on underdog bonus
  • Changed how bonuses are added to XP / Ribbons / Credits and Warfunds, they are now based on the base value and then added together – f.ex. a 2% bonus and a 10% bonus on a value og 100 is now : 100 + 2 + 10 and not miltiplied in.
  • Changed the structure of the battlereport data that is sent to the flash client to improve performance
  • Battle report now displays rank and ribbon xp gained from underdog, ribbon booster and campaign bonus in details
  • Added colored faction icons to war status, mission details and character carousel where they appear
  • Supplyline skirmishes can now have an undecided state (Area Reconoissance) where the map and gamemode is not set. It stays in the undecided state until something other than infantry joins, or until the preparation phase ends.
  • Paratrooper AT pass
    • Airborne ATs (paratrooper and pathfinder) should only become un-grounded (i.e flying) when they receive transport planes, not in any other case
    • Grounded airborne ATs can request plane supplies if and only if there are no resource AT containing planes for them on the map
    • “Plane” supplies “flies” rather than travel on the ground (this includes fighter planes and transport planes)
    • Paratrooper ATs reaching a battle location as the third faction should retreat if they cannot land anywhere
    • Paratrooper ATs reaching a battle location as the third faction should retreat if the battle is evaluated to be “not-fun” by the Battle Director
    • If an AT requests reinforcements and subsequently gets into battle while the reinforcements are enroute, then the reinforcements will merge with the AT when they reach the destination, and the resource count for the AT is updated in the action game.
  • Campaign Map Changes:
    • Added 276 battlefields to create more war battles (generally around chokepoints in Western Europe and Italy)(total 3496)
    • Relaxing the tight chokepoints in the alps by adding more battlefields.
    • Added tight attack line on the ridge of the alps
    • Created more choke points in the Ardennes to give Germany more protection from US (and seperating Netherlands and Belgium more)
    • Added sea-lines from England to Denmark
    • Added sealine from Norway to Denmark
    • Added sealine between Denmark and Sweden
    • Added more battlefields in Sweden to increase the number of battles between US and Soviet.
  • Campaign town Siliviri renamed to Silivri
  • Campaign town Uzun Keupru renamed to Uzunköprü
  • Fixed resource speeds on Campaign
    • Soldiers: 1.9;
    • Cars/motorcycles: 1.8;
    • APCs/recon vehicles/Lt.Armor: 1,7;
    • Medium Armor/TDs: 1.5;
    • Heavy Armor: 1.3;
    • Fighter Planes: 5;
    • Transport Planes: 4.
  • Fixed no armyresource refund after war ended bug
  • Fixed issue where planes supply unit would move to connected town and be stuck when defense mission was won
  • Fixed an issue where veteran bonus exceeding a ribbon level could result in wrong XP progress bar proportions
  • Moving supply units now creates a destination marker
  • Fixed issue when old battle report is opened, all new battle reports would show ‘expired’ on Claim Veteran Bonus when the old battle report is still opened.
  • Fixed an issue that plane supply would not spawn at the nearest airfield to a Capital when the AT is inside that airfield
  • Fixed an issue that plane supply would spawn at Capital X Airfield and move to Capital Y Airfield because the AT resides in airfield Capital X
  • Plane supply units now have the airfields highlighted like the other air units have
  • Plane supply units now have a movement radius indicator
  • Fixed issue that a paratrooper AT could kick third faction from the battle (mixed stack issue)
  • Paratroopers which still have some supply waiting now do show up in friendly contested towns
  • Fighter AT’s from faction C now correctly retreat after battle preparation phase ended and it’s a mission created by faction A and B
  • Fixed an issue that paratroopers would not lose their wings when capturing neutral airfields
  • Soldier screen update
    • New UI, look and feel
    • Upcoming command point unlock now show percentage progression
    • Soldier renaming and tier information is found on soldier screen instead of hidden away
    • Upcoming command point unlocks are no longer visible for level 17 non general characters, since they cant get the unlock unless they change to general
    • Selecting and finding soldiers has been revamped, now a scrollable list in the left of the soldier screen with filter options
  • Rank unlock windows now show the soldier’s new base salary
  • The character career tree has been replaced by a much simpler component that simply displays the career choices currently available to the soldier.
  • Removed concrete background on tank AP and HE ammo.
  • Fixed issue that a maxed out General who clicks on war victory ribbon will open rank progression window instead of war victory ribbon
  • Buying veteran membership now immediately unlocks slot 4 and you will be able to equip weapons in it without re-opening the window
  • Ribbon Experience Changes:
    • Added rank xp for encounterbattles won
    • Added rank xp for capturepoint neutralize
    • Added rank xp for repairing own vehicle (minor bonus)
    • Added rank xp for repairing other players vehicle (major bonus)
    • Added rank xp for stealing vehicles
    • Added rank xp for players spawning in players vehicle
    • Added rank xp for players using players infantry support crates
    • Added rank xp for killing while capturing
    • Added xp to Battleribbon for encounters gamemode
    • Added xp to recon ribbon for stealing recon vehicles
    • Added xp to driver ribbon for stealing jeeps and motorcycles
    • Added xp to chauffeur ribbon for stealing apcs
    • Added xp to tank driver ribbon for stealing tanks
    • Added xp to tactical bomber ribbon for stealing planes
    • Added xp to all vehicle specialist ribbons for repair
    • Added xp for all vehicle specialist ribbon for use of supply crates (not aircraft)
    • Added xp to APC specialilst ribbons when players deploy using the APC
    • Increased xp bonus on parachute ribbon drivers (+33%)
  • Adjusted soldier salaries. Killing -15% (not long distance) earning.
  • Adjusted soldier salaries. Capturing +20% earning.
  • Increased credit price on uniforms
  • Shop ads are now properly localized in all languages
  • Fixed clipping issue in French localization for close combat ribbon
  • Fixed issue where text would overlap images, making text difficult to read (ribbon progression)
  • Fixed issue where text overlaps images in Pistol 1911 Unlock (All non-English languages)
  • Veteran bonus XP no longer overlaps Soldier Rank in Polish language (battle report)
  • Warbonds and Ribbon Boosters text in the shop no longer exceeds the image size (French language)
  • Fixed linebreak issue in weapon menu for weapons with a long name (German language)
  • Paratrooper skin Liebermuster and Sumpfmuster 43 no longer have their names / skins mixed up with each other
  • Fixed incorrect naming of the Stug in the specialist ribbon
  • Fixed incorrect description on ZF-39 Scope T-post Reticle on K98 Specialist ribbon
  • Fixed description text of BT-7
  • Made Infantry Assault description more clear
  • Fixed description of squad invite error when invited players presses accept but doesn’t have the required character to join
Battlefield 1 Leak Provides Info on Single Player, Maps, Weapons, Modes & More

 

  • Introduction of tier “0” for players who are just starting out in the game (i.e. maximum rank of characters is 1).
  • Tier “1” is now applicable to players with maximum rank on their characters being 2 and above, but less than 5.
  • Tier “2” is now applicable to players with maximum rank on their characters being 5 and above.
  • Tooltips increased in fontsize from 16 to 18
  • Login area now easier to navigate and better layout
  • Faction icons are now colored instead of white where appropriate.
  • Added drop shadows to combat badges and ribbon icons.
  • Refactored the window handling system quite a lot
  • New front end backgrounds
  • New front end popup windows
  • “Change soldier name” icon added
  • Changed the clip images for the M1 and the M2 Carbine
  • Fixed stuck grenades in German infantry images
  • Changed clip image for the Browning machine gun
  • Changed image for the MG42 clip image
  • Changed the clip image on the MG34
  • Change the clip image for the FG42
  • Fixed wrong icon shown for P08 Parabellum magazine shown when reducing to 1 Ammo pouch
  • Updated medic crate image
  • Fixed compressed M3A1 Lend-lease image in vehicle window
  • Fixed M3A1 Lend-Lease image turning into the M3A1 (US) image in the supply crate window
  • Fixed various wiki links “Game Guide”, “Help” & “Buy Warbonds”
  • Added new warbond series
  • Updated Anti-Cheat

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