Halo 5: Guardians: “haven’t locked in our final resolution yet”

Posted 1 year ago

Chris Lee, the lead producer for Halo 5: Guardians, confirmed that the entire game is set to run at 60FPS, but he also admitted that because of that target, the final resolution hasn’t been finalized quite yet.

Halo 5: Guardians could run at a lower resolution than 1080P to meet a 60FPS target.

Gaming Bolt had a chat with Chris Lee about the progress that they’ve been making with Halo 5. He was able to tell them that they have quite a bit of development progress to make in order to have a game that they think will be release ready.

Specifically he Lee was asked about the target resolution and framerate. He was able to explain that nothing has yet to be finalized, though that when optimizing the game for the Xbox One, they haven’t had any issues utilizing the eSRAM properly.


“So, we’re still optimizing the game as we haven’t launched so we haven’t locked in our final resolution yet. But we will talk more about that in the future.”

– Chris Lee via Gaming Bolt

Resolution is a hot topic among gamers, especially of the console variety. It seems that a lower resolution is assumed to directly correlate to a less enjoyable gaming experience. Last year the Halo 5 multiplayer beta ran at 720P due to it being a non-final build. 343 Industries was swift in letting gamers know that that won’t necessarily be the final resolution it’ll ship with. Currently though we still don’t know, aside from that they wish to hit a 60FPS target framerate for Halo 5 for a more enthusiastic experience.

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