Halo 5: Guardians Campaign Behind the Scenes Teaser & Xbox@SDCC – Day One Recap

Posted Jul 12, 2015
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The official Xbox YouTube channel has made available a Halo 5: Guardians Campaign Behind the Scenes Teaser for the Xbox One Exclusive, which can be watched below:

A mysterious and unstoppable force threatens the galaxy, the Master Chief is missing and his loyalty questioned. A Hero Reborn ViDoc takes you behind the scenes of the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds.

You can watch the entire documentary now on the Halo Channel. The Halo Channel is currently available on Xbox One, Windows 8.1 PCS/Tablets, IOS, Android and coming soon to Windows Phone.

You can also watch the Xbox@SDCC – Day One Recap (from the San Diego Comic-Con) below:

DigitalFoundry has recently released a video testing the performance of Halo 5 Guardians from the E3 2015 gameplay demonstration.

It is titled as a ‘Work In Progress’ test and can be viewed below:

E3 work-in-progress footage. 343 Industries is aiming for 60fps gameplay, but it’s clear that there’s a lot of optimisation work to do – and we suspect that could well be down to CPU as well as GPU.

Already, 343 is looking to free up as much GPU time as possible – as well as lower resolution transparencies effects (explosions etc), there’s a dynamic horizontal resolution in play here, while vertical resolution is locked to 810 pixels right now. But 343 says that nothing from E3 resolution-wise is final – but we can definitely see the techniques it is currently using in an attempt to keep frame-rate high.

DigitalFoundry explains:

The current dynamic frame resolution system can actually be observed in more detail within the ‘Road to E3’ video published on the Halo Channel a few weeks back, and embedded below. It provides a closer look at the game in a debug state, complete with important performance statistics visible on-screen, as the camera is flown in and around the environment. We can see the horizontal resolution apparently shift dynamically between a full 1920 all the way down to 832 pixels. With 810 vertical lines in play we’re looking at a resolution ranging from 1920×810 to 832×810. However, in b-roll distributed during E3, minimum resolution observed comes in at 1152×810 – not exactly wonderful but presumably more indicative of where the system is right now during gameplay.

We will bring you any new information on Halo 5: Guardians as soon as it becomes available.

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