Grip – Intense Unreal Engine 4 Futuristic Combat Racing Inspired by Rollcage

Posted Jul 15, 2015
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Grip is a futuristic combat racing game that has competitors battle across diverse landscapes of distant worlds. Inspired by the Rollcage games of 1999 and 2000, Grip takes that heady cocktail of awesome weaponry and insane speed to a whole new level.

Grip is a futuristic combat racing game inspired by the Rollcage games from 1999 and 2000

Grip Features:

Intense Action

Hit speeds of up to 700 km/h while driving on floors, walls and ceilings – anything you can get your tyres on to keep the hammer down. And these brutes just want to keep on going, with GRIP’s specialised vehicle design and physics, flipping the car over no longer means game over.

Exotic Planets

Race on a variety of planets. From hostile, icy worlds to foreign, non-terrestrial cities, GRIP’s locations will be different to anything you’ve raced through before. With destructible structures around each track to use against your opponents, along with a variety of possible routes, you have to use your wits as well as your skill to win.

Badass Rides

Choose from a roster of armoured cars, manufactured by different companies from around the galaxy. Each car has different specs – some swift and agile, others brutish and heavily armed. Then go on to customize your ride’s appearance and performance with well-earned upgrades.

Beefy Weapons

Use an array of power-ups and weapons, ranging from missiles and guns, to laid traps and plasma cannons. We want to create the most bombastic weapons ever seen in a game like this, and with this we welcome input from the community. You help us design them, and we’ll bring them to life.

Killer Tunes

Race to a thumping soundtrack including Drum ‘n, Trance, Breaks and Techno. And if somehow you don’t like any of those genres, the game can be customised to play any music you like from your own personal library. Your game, experienced your way.

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Multiplayer Mayem

Oh yes. The feature that you, us, and everyone else around here has been waiting for – local and online multiplayer. Share the experience of that crazed, heat of battle there in the room with your friends with split-screen, or launch an all-out assault for supremacy online on the global leaderboards with the wider Grip community.

Game Modes

Career: Work your way through the Interplanetary Racing League, unlocking new tracks, cars and upgrades for your ride.

Arcade: Play a single race on any track you’ve unlocked with any car available and choose to include race modifiers like time of day, weather, weapons used and other options

Time Trial: Record your fastest time and race against it’s ghost, or race the ghost car of anyone on the leaderboard who’s recorded their run.

Multiplayer: Race over LAN or local split-screen, or take on the world by joining a race online. Matches can have a combination of human and AI players.

Arena (possible mode via Kickstarter stretch goal): Get dropped into an arena with multiple opponents, fighting to grab weapon pick-ups to decimate your foes. Last car standing, wins.

Grip is currently under developement for the PC and PS4 by Caged Element, with a Kickstarter campaign to launch during Summer 2015.

Other notable Unreal Engine 4 projects include the gorgeous Absention, a new survival horror title inspired by true survival horror greats such as Resident Evil, Eternal Darkness and Silent Hill so fans can expect a mixture of mental challenge, intense gameplay, and immersive environments.

Unreal Engine forum member ‘koola‘ has recently released two screenshots from his latest project, that looked just absolutely mind-blowing, and now he has released two more images from the map and a video showcasing fully procedural ground textures. Koola mentions that big rocks come from the Epic Kite Demo.

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Koola has previously delivered some hyper realistic real-time architectural visualizations using Unreal Engine 4. Taking advantage of both the power and accessibility of UE4, the results of his work have wowed colleagues and has garnered attention from the international press and the Unreal team at Epic. Earlier this year Koola became the very first recipient of the inaugural Unreal Dev Grants program, a financial development fund designed to incentivize and reward innovative projects designed in Unreal Engine 4.

Witness the making of the first-person experience ADR1FT, Three One Zero’s narrative-driven survival game that takes the genre to breathless levels. CGCloud has created an incredibly impressive new project, LondonLoft, using the Unreal Engine 4. The astounding wlakthrough can be watched here.

Acclaimed game-development studio Dontnod and publisher Focus Home Interactive, announced Vampyr, a new role-playing game powered by Unreal Engine 4 for PlayStation 4, Xbox One and PC. Ad Infinitum is a first-person survival horror adventure set in a surreal world during WWI. It is built on the Unreal Engine 4 and is currently under development for the PC.

Downward is a beautiful first person parkour based, scenery open-world adventure set during the Middle Ages, after that the events depicted in the Book of Revelation of St. John took their course. ARK: Survival Evolved, is a multiplayer first person survival game coming to Early Access in June 2015, with the PlayStation 4 and Xbox One versions planned for 2016.

We will bring you any new information about Grip’ and other Unreal Engine 4 projects as soon as it becomes available

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