DOOM Dev: Big Gains With Async Compute, But Everyone Is Getting Some Love

Alessio Palumbo

DOOM's new installment after a huge 12 year hiatus is certainly one of the most anticipated games for shooter fans. Due for release on May for PC, PlayStation 4 and Xbox One, it features the brand new id Tech 6 engine which sports dynamic lighting and a PBR pipeline.

id Software plans to deliver the best looking game at 1080P60, and apparently that will be achieved through Asynchronous Compute, too.

Lead Renderer Programmer Tiago Sousa, who previously worked at Crytek, confirmed as much on Twitter.

Given the hardships that current NVIDIA hardware seems subjected to with Async Compute, I asked him where that leaves NVIDIA users - and he replied that "everyone is getting some love".

Hopefully that means at launch there will be proper optimization in place for both AMD and NVIDIA hardware. As you can see here, the benchmarks from the Alpha build clearly favored AMD cards.

DOOM will get a multiplayer closed beta event (with no NDA in place) from March 31 to April 3. Check the requirements below (which are higher than the Alpha, anyway):

Minimum Spec (720p)
Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Intel Core i5-2400 or better / AMD FX-8320 or better
8 GB RAM
NVIDIA GeForce GTX 670 (2GB) or better / AMD Radeon HD 7870 (2GB) or better
Up to 22GB HDD space
Steam account
Broadband internet connection
*Please note that the NVIDIA GeForce GTX 750 Ti, and mobile GPUs are not supported for the DOOM Beta. Please check back later for minimum or recommended system specs for the final game
Recommended Spec (1080p)
Windows 7, Windows 8.1, Windows 10 (64-bit versions only)
Intel Core i7-3770 or better / AMD FX-8350 or better
8GB RAM
NVIDIA GeForce GTX 970 (4GB) or better / AMD Radeon R9 290 (4GB) or better
Up to 22GB HDD space
Steam account
Broadband internet connection

Of course, if you want to play at maximum settings and higher resolutions it's going to take a stronger hardware than the recommended one.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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