Explosions Take Center In Crackdown 3 Development Blog

Aernout
Posted Mar 21, 2016
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The upcoming Crackdown 3 is all about massive destruction, and in a new developer blog, the game’s narrative designer talks about taking “destruction to a whole new level”.

Crackdown 3

The sequel to Crackdown 2 was announced during Microsoft’s E3 2014 press briefing. One year later, at Gamescom 2015, Microsoft officially announced revealed to game to be called Crackdown 3. During the event, Microsoft showed off the game’s massive real-time destruction via Microsoft’s Azure Cloud engine.

News on Crackdown 3 has been sparse since Gamescom 2015, and while the development blog doesn’t really reveal any new information, the post does include some interesting animated images showcasing the game’s explosions.

We start by looking at explosions as science experiments, cause and effect on clear display. No matter if it’s born from a rocket, a grenade, a limpet mine, or a breaching charge, something detonates and damage spreads — and in the world of Crackdown, that’s when opportunities arise.

Sometimes it starts with a devastating shockwave that explodes out and shatters the glass face of a nearby skyscraper — revealing the enemy that’s hiding inside, just waiting for your long-range kill-shot.

Some explosions spark and catch fire, sending opponents rushing from the blaze and right into your sights — or better yet, right into the path of the burning building as it crashes down from complete structural collapse.

Sometimes it’s all about “impulse” and using a precisely-timed blast to send things flying: launching cars into the air (and keeping them suspended there with a bevy of rocket shots); knocking enemies through walls — or catapulting them across rooftops — or hurling them into explosive barrels that have been daisy-chained around the city and triggering a pyrotechnic chain reaction big enough for all to see.

Crackdown 3’s multiplayer mode is scheduled for a release this summer on Xbox one. The game’s campaign will follow later on.

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