The Engine of the New Deus EX to Be Shown at GDC 2015
The Game Developers Conference 2015 takes place between March 2-6, 2015 at the Moscone Convention Center in San Francisco, California. During the event, the next-gen version of OpenGL will be unveiled and some new graphical features of DirectX 12 will be revealed. A lot of studios will also showcase their engines and their features.
The new Deus EX could be demonstrated at the Game Developer’s Conference next month
EIDOS will be one of those studios and it will showcase its Dawn Engine, that will also power the next major Deus Ex title that is currently under development. According to GDC’s schedule, engineers from Eidos and AMD will ‘detail the TressFX 3.0 solution used in Dawn Engine which will be the cornerstone to the development of the Deus Ex Universe projects at the studio.’
“We show how Eidos graphics engineers built upon TressFX to break new grounds and deliver a realistic and scalable hair solution in the Dawn Engine for PC and consoles. With a focus on game requirements such as artistic control and animation support this talk will cover the practical considerations of a full TressFX pipeline, from authoring to rendering. In addition, for simulation, we address topics such as collisions, shape preservation, stretching, and wind. For rendering, we discuss how to blend strands with traditional hair meshes, antialiasing solutions, and translucency sorting techniques.”
It is very possible, that the footage shown at the event will not be of the particular game itself, but the engine will be the same that will be powering the game, which could have a reveal at E3 later this year. It is nice that the tech behind TressFX is being improved, that it gains support and is being built into the engine. So far we haven’t really witnessed the beauty of TressFX, except in Tomb Raider where it really “shined”, but unfortunately it was the only case in which it was used. Granted, Tomb Raider was a great game and Lara Croft looked incredibly good with the TressFX tech, but it was only one game.
Nvidia Gameworks and especially Hairworks, is being used more frequently and it was quite good in Far Cry 4. The biggest upcoming title featuring Hairworks and Furworks will be The Witcher 3 and it should be noted that the fur tech looks exceptionally good.
TressFX will likely be able to match the quality so it is really nice to see it advance and being implemented in games and in engines. I look forward to seeing how Deus EX uses it and how it enhances the Dawn engine.Deus EX Human Revolution remains one of my favorite games of the last few years and I am certain that many gamers share the same sentiment. Lets hope that some footage from the game is revealed soon and we are able to witness both the engine and the TressFX tech.