Elder Scrolls/Fallout Director Admits Rough Spots, Says Bethesda’s New Things Are Bigger Than Ever

Alessio Palumbo
Posted Nov 21, 2016
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Games developed by Bethesda Softworks are often popular, but controversial. A portion of the gaming community has been vocal about the shortcomings of their latest games (The Elder Scrolls V: Skyrim and Fallout 4), such as rough performance caused by their Creation Engine. More often than not, modders are left to fix the problems.

In an interview with Glixel, Bethesda’s Todd Howard (the Director of The Elder Scrolls IV: Oblivion, Fallout 3, The Elder Scrolls V: Skyrim and Fallout 4) admitted that the games have some rough spots, though he added that’s mostly because Bethesda is aiming really high and falling a little short. He also said that the new projects the studio is working on are bigger than anything they’ve done before.

They [the games] are pretty close [to our ambitions]. They admittedly have some rough spots, but we’d rather aim really high and land as close to that as possible. We’re going to keep trying big things. And the new things we’re doing, I can easily say they’re bigger than anything we’ve done before.

Howard also briefly responded to a question regarding The Elder Scrolls VI. Pete Hines, Bethesda’s VP of PR and Marketing, mentioned back in June that two projects were scheduled before the sixth entry in the revered fantasy franchise; he doubled down on that in August by stating that Bethesda Softworks had a right to choose what to do next since they’re not a vending machine.

Howard confirmed that The Elder Scrolls VI will happen, but it’s not actively being worked right now because of the aforementioned two projects.

It’s not what you would call a big, active project right now. There are some other ones that we have going. We know it’s important to our fans, and we need to be careful about setting expectations.
It’s certainly a game that we’ll be making one day. I could sit here and explain to you exactly what we want it to be.

It will be interesting to see what Howard and his team are working on since it could very well be a new IP.

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