EA thinks their games are too hard

Posted Feb 8, 2015
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During the DICE Summit in Las Vegas, EA’s chief creative officer Richard Hilleman spoke about how video games today often are quite hard to learn for new players, Hilleman stated that “Our games are actually still too hard to learn,” This was in response to a statement from interviewer Pete Holmes who said that he would prefer that controller layouts and button mappings would stay the same in future installments of established series and even across franchises.

EA Executive: “Our games are actually still too hard to learn”

As mentioned, during the DICE summit, Richard Hilleman talked about how “hard our games are to learn”, according to Hilleman “The average player probably spends two hours to learn how to play the most basic game,”. Which for me sounds like a lot longer than a normal gamer would spend on learning the controls and the basic gameplay, seeing as most of todays games are pretty similar to each other. Actually 2 hours seems way longer than what a normal gamer would spend on grasping the basic concept and controls of a game.

“And asking for two hours of somebody’s time, –most of our customers, between their normal family lives… to find two contiguous hours to concentrate on learning how to play a video game is a big ask”

Partially I guess he is right, people with jobs and families don’t always have 2 straight hours to spare, but then again, I highly doubt that a regular gamer would require 2 whole hours on average, to grasp the basics of the game. If Hilleman thinks it’s an issue, well why don’t he talk to the studios so they can start looking over the tutorials then? And in this day and age where we have games such as Ryse Son of Rome, which essentially is a movie with quick-time events, I’m not quite sure how you could possibly call games ‘hard’ these day’s.

Major EA Title Currently In Development For Nintendo Switch

There are of course exceptions, and we have seen a slight increase in the past few years of ‘hardcore’ games, such as Dark Souls as well as smaller rouge-likes, that have started to pop up. If it’s a game that’s actually hard to learn then sure, you are right, but if it’s a run of the mill AAA-title then it’s probably not that hard to learn. It might be hard to master , but probably not that hard to learn. All in all I believe that you can’t just say ‘our games are too hard to learn’, and I’ll leave you with this magnificent video.

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