E3 2015, Musings From The Show Floor

Posted Jun 21, 2015
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E3 is a one of a kind experience that can be quite exciting and certainly very overwhelming or even veterans of the show floor. Now that it’s over, I’d like to reflect on the experience and some of the interesting and more intriguing aspects. What’s it like?

Musings, thoughts and observations from the show floor of E3 2015.

The first day is always the most melodramatic of them all. It seems the energy is high and ride with tension as everyone competes to arrive at their favorite booth first. Lines get long fast, and not everyone is nearly so patient. Pushing, shoving and even people falling down as they misstep while running at full tilt to see the HoloLens Halo experience. It’s all part of the game, unfortunately, but people are mostly nice and forgiving of the occasional brush with your camera or bag. That aforementioned person who fell? Someone was nice enough to help them up and find their dropped juice bottle as well. It’s nice to see, but it’s a tight fit in there on the first day.

All the exhibitors there had great products to show and intriguing demos to play. There’s a lot to do. Walking around show floor was rife with mascots, props and all kinds of different ways to capture your attention and beckon you towards their booths. The swag was perhaps wasn’t as bountiful as previous years, but the experience and the wide swathe of great games more than made up for that fact.

All the exhibitors there had great products to show and intriguing demos to play. There’s a lot to do. Walking around show floor was rife with mascots, props and all kinds of different ways to capture your attention and beckon you towards their booths. The swag was perhaps wasn’t as bountiful as previous years, but the experience and the wide swathe of great games more than made up for that fact.

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Everywhere you walked the lines were long, no matter the booth and no matter what was being shown or demoed. Nearly everything had a following of waiting in the wings to take a look. The busiest booths were the obvious triple A titles we’d expect, with CoD Black Ops III’s private showing being a hit with the crowd as was the triple showing of Horizon, The Last Guardian and Uncharted 4. Three fantastic previews, with Uncharted 4 going far beyond the normal E3 press conference demo we were blessed with. The open world is real. Getting into these of course takes the patience and will of a monk.

The real star of the show, of course, was something that isn’t even going to be realized into the game for which it showcased, the Halo 5 HoloLens experience, something that probably defied even Microsoft’s expectations. Oculus, too, had one of the longest lines there, with the (close to) retail version and the novel controller there for your to try. I’m happy to report that while the “screen door” effect is still mostly present, it’s far less noticeable and the latency is much improved. EVE Valkyrie is truly a masterpiece and the perfect way to show off both of their products.

And was anything overly disappointing? Not really, at least not to me. The general energy surrounding most of the presenters and people manning those booths really helped to make even the most benign of products seem at least mildly interesting.

Quite frankly, Microsoft had a fantastic showing of games within their repertoire of titles and especially their showmanship. The small city was a bit overwhelming at times, and Sony couldn’t quite compete with their lack of a cohesive sector. 2K wowed us with their XCOM exhibit, complete with Advent statue. It seems that a lot of these companies spend a tremendous amount of money on the materials present here, making their booths more than just window dressing. A light fixture in XCOM 2 style was made out of fairly well made metal. Not cheap by any means.

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But traveling around and looking at all the pretties from all the companies, even smaller ones, was a blast. There was a lot to experience and a lot to do. You can even meet a lot of interesting people, even the individual developers from the various games, just by walking around.The developer that programmed Kratos and his movements for God of War III Remastered for PS4 was found playing his own creation to test and make sure everything was working right.

Play testing God of War III at E3

E3 was a lot for one writer to write about, and more content from that experience will be making its way here very soon, even some exclusive content and interviews with great information just for you, our readers. We’re committed to providing you with not only gaming news, but the best unique content available.

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