DICE Shares Massive Mirror’s Edge Catalyst ‘Anchor’ Region Map

Aernout
Posted May 20, 2016
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Developer DICE has shared an interactive map of the Mirror’s Edge Catalyst ‘Anchor’ district, and it’s huge.

The map was made available on the official Mirror’s Edge Catalyst website, and shared via the game’s official Twitter account yesterday. Judging from the fact that DICE only shared the ‘Anchor’ district, the game’s full map will be insanely large.

According to DICE, the entire city in Catalyst will be ‘explorable’, and more of the game’s map will be shared in the coming weeks.

Mirror’s Edge Catalyst was officially announced back in 2013 as a reboot to the original Mirror’s Edge from 2008.

“We introduced Mirror’s Edge and Faith to gamers five years ago, and we’ve waited for the right moment to reunite them,” said DICE’s senior producer, Sara Jansson, following the announcement back in 2013. “Thanks to the Frostbite engine and a new generation of platforms, we are now able to deliver a richer world that players will be able to explore with a new level of freedom in both movement and action.”

In Mirror’s Edge Catalyst, you will experience the rise of Faith, a daring Runner who uncovers a hidden truth within the walls of the city of Glass. Through her journey, Faith will explore every corner of the city, from the highest, most pristine skyscrapers, to the dark and gritty tunnels that lie beneath. Players will need to master the environment, using their momentum and timing their combat to fight the oppression of the ruling elite, uncovering the dark secrets behind the city’s beautiful façade. Mirror’s Edge Catalyst gives players the freedom to explore the entire city, discovering a variety of new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their own pace.

The game was initially slated for a release this February, but was later delayed to May of this year.  To address player feedback from the game’s closed beta, the game was delayed a second time to June 7 (June 9 in Europe).

“We’re confident that these extra two weeks will ensure that the game is as amazing as possible”, said designer director, Erik Odeldahl, last month.

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