Dev: GTX 1080 Is The Ultimate GPU To Experience EVE: Valkyrie; NVIDIA Releases VRWorks SDK Update
NVIDIA just announced the release of an update for the VRWorks SDK, adding support for Lens Matched Shading and Single Pass Stereo, the two new performance enhancing techniques derived from the Simultaneous Multi-Projection (SMP) Engine introduced with Pascal cards (GTX 1080 and GTX 1070).
NVIDIA also shared some quotes from the developer who already had pre-release access to these features and implemented them in their VR games.
GeForce GTX 1080 promises to be the ultimate graphics card for experiencing EVE: Valkyrie. We are looking forward to bringing NVIDIA’s new PASCAL VRWorks features to Valkyrie to take the game’s visuals and performance to another level.
-Hilmar Veigar Pétursson, CEO, CCP Games
We took the performance headroom we gained by adding VRWorks technologies to Mars 2030 and we used it to bring new levels of immersion and realism to experience. Pascal’s increased performance will take presence inMars 2030 to a whole new level.
-Julian Reyes, lead VR producer for FUSION
Epic has worked incredibly closely with NVIDIA for over a decade and we’ve grown accustomed to seeing regular increases in GPU rendering power and efficiency. But we were still blown away by the performance and features of the GTX 1080. We took scenes from our Paragon game cinematics that were designed to be rendered offline, and rendered them in real time on GTX 1080. It’s mind-blowing and we can’t wait to see what developers create with UE4 and GTX 1080 in the world of games, automotive design, or architectural visualization – for both 2D screens and for VR.
-Tim Sweeney, Founder Epic Games
NVIDIA’s PASCAL architecture and GeForce GTX 1080 perfectly fits our vision for transformative experiences like EVEREST VR. Forward thinking features in VRWorks enable us to push the limits of photoreal graphics, bringing higher immersion and presence to virtual reality.
-Kjartan Pierre Emilsson CEO Sólfar Studios
Stress Level Zero
NVIDIA’s VRWorks SDK is helping make VR apps like Hover Junkers better experiences. The Single Pass Stereo and Lens Matched Shading are smart, novel approaches to the performance challenges VR applications are faced with. They will expand the base of systems capable of delivering a good VR experience
-Brandon Laatsch Stress Level Zero
The GTX 1080 Founder’s Edition will officially launch tomorrow. You can take a look at the latest custom cards leaked pictures here.