Deus Ex: Mankind Divided – New Tech Demo Video Showing Off the Dawn Engine

Posted 1 year ago

Eidos Montreal and Square Enix have released the official Dawn Engine Tech Demo from the E3 2015 PC Gaming Show, displaying the graphical prowess that is now possible for Deus Ex: Mankind Divided.

The demo showcases the tech implemented in Deus Ex: Mankind Divided, which includes

  • Depth-of-Field & Bokeh
  • Post-Process and Color Correction
  • Global Illumination
  • Parallax Occlusion Mapping (POM)
  • Screen Space Reflection
  • Volumetric Lighting & Air Density
  • PUREhair & PUREmaterial (AMD TressFX)

The year is 2029, and mechanically augmented humans have now been deemed outcasts, living a life of complete and total segregation from the rest of society. Now an experienced covert-agent, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.


The recently revealed In-Engine trailer for Deus Ex: Mankind Divided gave us a glimpse into the world of the latest iteration of the Deus Ex franchise, showcasing some of the advanced techniques being used in bringing the universe to life.

The following information was revealed about Deus Ex: Mankind Divided:

  • Takes place in 2029, 2 years after Human Revolution
  • Listed as single-player, no mention of multiplayer
  • Jensen is part of a covert, government-sponsored task force called Task Force 29, a new branch of Interpol, to combat a new breed of terrorism
  • Jensen doesn’t full trust Task Force 29, also feeds intel to another covert organization called the Juggernaut Collective
  • In true Deus Ex fashion, you often receive conflicting missions, neither can be fully trusted
  • Boss encounters are designed in a way to allow players to approach any way they want (stealth, full combat, etc)
  • Eidos won’t comment on which ending it considers canon but is trying to string together different parts of each ending for the overall background of Mankind Divided
  • Story is in many ways a story of redemption for Jensen
  • The story they’re telling is building to events that take place in the original Deus Ex
  • With Mankind Divided, they’re exploring the original game’s past; “Is the depiction of past events from the original Deus Ex true? Will we discover stuff we never knew?”
  • Added a lot of diversity to the environments
  • Females are also now part of the regular enemies in the game
  • One of Jensen’s missions takes him to Utulek Station in Prague, now a ghetto for augmented individuals
  • It is nicknamed “Golem City”, based on the real life Kowloon Walled City
  • Shops line the streets, temporary housing units stacked on one another reaching upwards toward the sky; claustrophobic atmosphere
  • Mission to track down a leader of an aug group, but police have captured the informant
  • Can choose to butter up the informant’s wife for clues or cause a scene with the police
  • Alternatively Jensen can bypass this area of the game altogether and find the leader’s hideout on his own
  • Mentions Jensen engaging in tense conversation with the leader, resulting in a diplomatic solution or violence
  • Transhumans (augs) referred to as “clanks” by police
  • “You can go full combat or full stealth throughout any part of the game”
  • Side quests meant to be more meaningful; ex. players can choose to make deals with criminal organizations and its mob boss might call in a favor later interrupting main missions
  • Doesn’t want fetch quests, the team sees the extra quests as a way to explore the main themes of the game more deeply
  • Features twice as many augmentations as Human Revolution
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Deus Ex: Mankind Divided is currently in development by Eidos Montreal for the PlayStation 4, Xbox One and PC. The title will use the new Dawn Engine and have support for DirectX 12 and AMD’s TressFX 3.0. We will bring you any new information on Deus Ex: Mankind Divided as well as soon as it becomes available.


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