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Deal-Breaking Issues With Wii U Arise

Posted 4 years ago
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Nintendo Wii U is an interesting piece of technology. The original Wii was a breath of fresh air when it came out with it’s motion controls that both Sony and Microsoft tried to recapture. And now the second generation of the Wii has a secondary screen on it’s controller. So it’s safe to say that Nintendo is doing a lot of innovation these days, but it seems like its coming with a price.

GamesBeat’s Dean Takahashi thinks that the above controller will bring about Wii U’s demise. Says Takahashi:

“They have a major issue with the capability of the Wii U console where it has a single processor but it has to drive multiple displays. A single graphics chip inside the console has to drive the big screen, the main game screen, but it also has to provide the imagery for the tablet controller, the game pad. And yet the system itself isn’t that powerful.”

Valid concern, that. Multiple displays almost always lead to diminished performance. And since Wii U is not as a powerful as a high-end PC, that is a big concern.

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“Nintendo only showed games with one game pad controller and the TV, most games out there, if you’re in a social setting, you want two controllers. Nintendo didn’t show any games that do that. They admitted in a Q&A that the games are going to run slower if you have two game pads and playing on a main display. That’s a fairly big issue for them.”

Self explanatory, really. I found that playing FIFA locally with a friend is more fun than playing it online, and if I have to sacrifice performance to do that, I’d be one unhappy customer. Later on, Takahashi compliments ZombieU’s integration of the Wii U controller and the other normal gamepads, which work in tandem with each other, but is worried about Wii U as a whole.

You can read the whole of the interview here, and see if you agree with most of what Dean Takahashi says.