CRYENGINE To Get Vulkan & PhysX Support in November, DX12 mGPU Support in February 2017
Crytek updated a few hours ago their CRYENGINE roadmap, revealing quite a few interesting tidbits. CRYENGINE 5.3 is scheduled to become available in mid-November, adding big features like support for Vulkan (graphics and rendering) and PhysX (physics) as well as providing improvements for SVOGI (Sparse Voxel Octree Global Illumination), the voxel based GI solution that we’ve reported on many months ago.
The next iteration, CRYENGINE 5.4, is planned for late February 2017 to coincide with the Game Developers Conference. Its major new feature will undoubtedly be the addition of support for DirectX 12 MultiGPU, though it is unclear if Crytek is referring here to the MultiAdapter technology that allows developers to use both discrete and integrated GPUs at the same time. So far, no game has properly implemented this yet, which is a shame as it would be a free (albeit small) performance gain for all those gamers who have both a discrete and an integrated GPU in their system.
There’s also a third tab which details the research and development Crytek is currently doing. In here we found several intriguing features such as 3D Positional Audio VOIP Research, investigation in sound propagation and dynamic reverberation, support for iOS/Metal (Mac), support for SpeedTree, cloth simulation and soft body improvements for physics as well as a VR editor and new cinematic pipeline.
While CRYENGINE isn’t quite as popular as Unity or Unreal Engine among developers, there are a few high profile releases coming up in the next months powered by Crytek’s engine. These are Kingdom Come: Deliverance (though that one is using CRYENGINE 3, which they deemed to be more advanced, rather than V), Prey and Sniper: Ghost Warrior 3, all of them due in 2017.