Cities: Skylines – New Update Brings 30 New Buildings, Auto-Save and More
Paradox Interactive and Colossal Order have released a new update for Cities: Skylines that brings 30 new buildings and tunnels for Pedestrian path, plus a lot of additional fixes and improvements. The update will be auto-downloaded from Steam.
The complete changelog can be viewed below:
Cities: Skylines – Update 1.1.1b Changelog:
- Added 30 new buildings (growables)
- Added tunnels for Pedestrian path
- Improved error handling for when a mod does unholy operations
- Added “unsubscribe all” button in the Steam Workshop category in Content Manager
- Fixed De-zoning areas sometimes results in zoned tiles reappearing
- Fixed trains stuck to map borders
Important note: This takes a few minutes to go into effect on old saves experiencing this issue. Please let it work its magic!
- New option panel layout
- Auto-save option added for games
- Graphics: visual glitches with pavement on steep slopes fixed
- Fixed polish UI audio volume not fitting the Options panel
- Fixed the keymapping in all languages not fitting to fit on 2 lines
- Fixed missing info tooltips for markers (smoke, large smoke, info tooltip shot, invisible parking space and steam)
- Fixed the “-noWorkshop” toggle to completely disable the Steam workshop integration
- Fixed mouse wheel to scroll the build toolbar
- Added shutter sound to snapshots in map editor
- Fixed left and right mouse button references in all languages
- Ability to reset keybindings to default without losing all other settings
- Installing multiple workshop items at once should not freeze the game anymore
- Dedicated options space for mod settings (IUserMod.OnSettingsUI(), added checkbox, button, slider and dropdown support) – http://www.skylineswiki.com/Mod_Options_Panel
- Asset editor: Added new thumbshot and infoshot tools for capturing thumbnail and infotooltip images, respectively
- Asset editor: Automatic snapshot, thumbshot, and infoshot are taken when opening the save panel for an asset (unless the user already took them)
- Asset editor: Save asset panel now has the ability to select which to use of available thumbnails and infotooltips
- Asset editor: Trailer and LOD colors show correctly in the editor when editing color variations
- Asset editor: Removed color variation property from trees since it is not used by the game
- Asset editor: Optimizations on saving/loading custom assets
Asset editor: Fixed a bug where creating several new assets during the same session would get the same ID, resulting in e.g. snapshots going to the same folder
- Asset editor: Fixed additional polygons sometimes appearing in the models when scaling and/or rotating models
- Asset editor: Scaling the model larger no longer makes it vanish from the preview camera
- Asset editor: Overriding only some of the lod textures (e.g. assetname_lod_d) now works again without having to override any of the others
- Asset Editor: Railtracks now available in Intersection editor
- Asset Editor: Loading an asset does not reset the previously entered description
- Asset Editor: Level 2 specialized industrial buildings can now be imported and edited
- Design: Now possible to see what all future milestones unlock
- RUS/GER: Fixed the “View on steam workshop” text cut-off in Content Manager.
- Fixed trucks stop and wait outside cargo train station, blocking traffic
- Added population info in the load panel for new save games
Paradox Interactive Brand Manager Jakob Munthe recently stated:
“Cities: Skylines will continue to follow the traditions set by other recent Paradox releases such as Crusader Kings II and Europa Universalis IVof paid expansions combined with large updates of free content ensuring that all players, whether they choose to purchase the expansions or not, will have plenty of new features to look forward to. One of the major differences, however, between those titles and Cities: Skylines will be that minor DLC updates will be uncommon. The majority of content updates will be significant upgrades and additions.
Going forward, we will focus on giving away the main features for free and improving the modding tools, while also selling major expansions around new mechanics. But we will also continue to offer free content such as new buildings and road types.”
Cities: Skylines is a modern take on the classic city simulation.
The game introduces new game play elements to realize the thrill and hardships of creating and maintaining a real city whilst expanding on some well-established tropes of the city building experience.
- Multi-tiered and challenging simulation: Constructing your city from the ground up is easy to learn, but hard to master. Playing as the mayor of your city you’ll be faced with balancing essential requirements such as education, water, electricity, police, fire fighting, healthcare and much more along with your city’s real economy system. Citizens within your city react fluidly, with gravitas and with an air of authenticity to a multitude of game play scenarios.
- Extensive local traffic simulation: Colossal Orders extensive experience developing the Cities in Motion series is fully utilized in fully fleshed out and well-crafted transport systems.
- Districts and Policies: Be more than just an administrator from city hall. Designating parts of your city as a district results in the application of policies which results in you rising to the status of Mayor for your own city.
- Extensive modding support: Build or improve on existing maps and structures. You can then import them into the game, share them as well as download the creations of other city builders on the Steam workshop.
We will bring you any new information on Cities: Skylines as soon as it becomes available.