Check Out Some Great Off-Screen Street Fighter V Gameplay With Ken from SDCC
Capcom has released a new trailer for Street Fighter V, featuring the all time favorite Ken Masters. Revealed during the Street Fighter Panel at San Diego Comic-Con, Ken is now playable at Capcom’s booth at the event.
Street Fighter V Off-Screen Gameplay from SDCC
Ken joins Ryu, Chun-Li, Charlie Nash, M. Bison, Cammy and Birdie, with plenty more new and returning characters still to come.
Street Fighter V Battle System Details
The V-System consists of three variable mechanics all built around the new V-Gauge, which primarily builds as your character takes damage. The three mechanics are: V-Skill, V-Trigger and V-Reversal.
V-Skills are unique skills per character that can be accessed at any time by pressing medium punch and medium kick together. These skills do not require use of the V-Gauge and have different uses per character (e.g. mobility, offensive, defensive). V-Skills are rather important in battle as they may help a character in an area they’re weak at or help to fill up the V-Gauge quicker. Learning how to properly and efficiently use each character’s V-Skill will be key in winning matches.
V-Triggers are unique abilities per character that can only be activated once the V-Gauge is full, by pressing heavy punch and heavy kick together. V-Triggers, much like Ultras in Street Fighter IV, are a way for your character to turn the tide of battle. That, however, is where the similarities end. Activating the V-Trigger, which allows access to a character’s full potential, is merely step one. It is completely up to the player to properly utilize the benefits received from the V-Trigger to change the course of the match. As V-Triggers add quite a bit of depth to each character, mastering their use will be paramount to victory.
V-Reversals take up one stock of V-Gauge, and allow a player to counter the attack of the opponent while blocking, thus creating some breathing room. They are similar to “Alpha counters” from the Street Fighter Alpha series, but this time not every counter results in a universal effect; some push the opponent back, some knock them down and some switch sides. Players should explore each character to see how their V-Reversals function.
That’s not all, however, as there is also the EX Gauge, which builds as you deal damage to the opponent. The EX Gauge allows characters to perform powered up versions of their special attacks and when maxed out, their Critical Art. Critical Arts are highly damaging, cinematic attacks that are unique to each character.
The latest chapter of the legendary fighting franchise is exclusive on PS4 and PC. Cross-platform play will unite Street Fighter fans into a centralized player base for the first time ever.
In addition, Capcom will be performing the largest and most ambitious online beta program in franchise history on both platforms. In North America, players who pre-order the game will automatically be enrolled into the beta program.
Street Fighter V is built on the Unreal Engine 4 and will be releasing on the PlayStation 4 and PC in Q1 2016. We will bring you any new information on Street Fighter V, as soon as it becomes available.