Metro Redux

Earlier this week, 4A Games and Deep Silver launched Metro Redux, a next-gen package that adds the remastered versions of two previously released most critically acclaimed post-apocalyptic-themed first-person shooter survival horror video games to the library of the latest triple A video games, for PC and the latest consoles. Both Metro 2033 and Metro: Last Light looks amazing with improved visuals on all next-gen platforms, however, the Metro: Last Night Redux 1080p video comparison shared below shows that while the game looks slightly better on the Sony’s console compared to Microsoft’s, PC takes the lead with incredible Depth of Field and Anti-Aliasing.

Metro Redux

Metro: Last Light Redux 1080p Video Comparison Shows PlayStation 4 Version is Slightly Better Than the Xbox One version

Portraying an ugly image of a terrible post-apocalyptic future, Metro 2033 and Metro: Last Light are two last-gen games that captivated a lot of audience when they were originally released in back in 2010 and 2013 respectively. Focusing on compelling storytelling and world-building through bold activity arrangements and stylishly sketched scenes showing life in disused Russian tube station, Metro games prove that 4G Games is not only a talented video game developer, but that they also rank among the most technically skilled game designers in Europe.

Metro Redux

4A Games’ Metro Redux has finally been launched, and North American players are already enjoying the compilation package that contains two last-gen critically acclaimed single player post-apcalyptic-themed, and survival horror first-person shooter video games. Developed for latest consoles and PC only, Metro Redux features vast graphical improvements, and it looks like the developer picked up quite much while working on Microsoft’s Xbox One, as they claim that the 10% GPU performance boost that the console previously received isn’t actually 10%, and while DirectX 12 is said to be significant for the console, AMD’s Mantle API is considered “temporary”.

Metro Redux

Xbox One GPU Boost isn’t Solid 10%, Says 4A Games – DirectX 12 Will Help Xbox One Improve; Mantle API is Temporary

Released recently by Deep Silver and 4A Games, Metro Redux is actually a new generation upgrade of two last generation video game titles. Packing all the previously released downloadable content and featuring advanced next-gen rich graphical environments, the new title is a collection of Metro: Last Night, which is a single player post-apocalyptic-themed first-person shooter game, and Metro 2033, which is a survival horror first-person shooter game.


Now that the latest consoles have been launched and are being fully supported by their respective manufacturers and third-party video game development studios, what gamers are eagerly waiting for next are new video game titles as well as slim versions of the PlayStation 4 and Xbox One consoles. Of course, we still have years to go, or at least one year, before the two big platform holders come up with the Slim versions of the latest consoles, but until that happens, we can just feed ourselves with magnificent fan-made concept arts, such as the one below that shows how the Xbox One slim console might look like.

Xbox One

Fan-Made Xbox One Slim 500GB Go Concept Art Shows How Compact and Sleek the Inevitable Variant May Look Like

The seventh generation standard PlayStation 3 console was replaced by its slim variant almost after 3 years of its launch, similarly Microsoft made some changes to its Xbox 360 console by launching its slim version in 2010, roughly 4 years after the launch of the original console. In November 2013, both Sony and Microsoft successfully launched their eighth generation respective PlayStation 4 and Xbox One consoles. Keeping in mind the arrival of slim variants of the seventh generation consoles, there is still a long period to cross before we could get our hands on the slim variants of the latest consoles. However, fan-made concept arts are not illicit.

Assassins Creed Unity Logo

Assassin’s Creed Unity, the seventh major installment in Ubisoft’s most critically acclaimed historical action-adventure open-world video game series known as Assassin’s Creed, is the only blockbuster multiplatform next-gen exclusive game that will be landing later this year to make your Christmas special. Launching on October 24, the game is currently being developed by Ubisoft Montreal, and looking at these leaked screenshots from Xbox One beta build of the game, it seems like developer still has to fix some common glitches and bugs, and put everything in place.

Assassins Creed Unity  1

Leaked Assassin’s Creed Unity Screenshots and GIFs From Xbox One Beta Version of the Game Show Hilarious Glitches

With an urge to developed a revolutionary video game title with true next-gen visuals exclusively for PC, and the latest PlayStation 4 and Xbox One consoles, and catering to the gaming need of the PlayStation 3 and Xbox 360 players, Ubisoft decided to come up with two Assassin’s Creed titles this year. Competing with the next-gen-only titles is the Assassin’s Creed Unity, and allowing players with the last-gen consoles to continue their historical adventure the the Assassin’s Creed Rogue.

PS4 vs Xbox One composite
Games Hardware

You apparently haven’t trekked properly, or at all, through the online gaming community if you haven’t, even once, crashed into a PC vs consoles debate. This topic has always been the subject of discussion among millions of gamers present around the globe, and the cognition of how the latest PlayStation 4 and Xbox One consoles will go up against the forthcoming highly anticipated pre-built gaming PCs by Valve Corporation known as Steam Machines, only makes the PC vs consoles controversy grow bigger. Below is a basic comparison between the latest consoles and an entry level CyberPowerPC Steam Machine showing the latter is considerably superior in specifications and performance.

PS4 Xbox One Steam Machine

PC vs Consoles: CyberPowerPC Steam Machine is Better Than the Latest Consoles in Terms of Specs and Performance for Only a $100 More

The launch of latest PlayStation 4 and Xbox One consoles turned the entire gaming industry towards the eighth generation of console gaming, and the PC gaming took another step down from the front media. But despite the fact that developers almost always prefer to market console versions of the game, PC vs consoles is still one of the most popular topics that are discussed on almost every single video game website and forum, and with the announcement of Valve’s spicy Steam Machines that are being developed by a number of different vendors, it seems like this PC vs consoles controversy will only grow stronger.

Cinema Blend took the notice of how the Steam Machines are going to be a threat to the latest living-room gaming consoles and published a report showing how an entry level Steam Machine by CyberPowerPC manages to leave the PlayStation 4 and Xbox One behind in terms of specifications and performance, while fetching only $100 more bucks. Thank to them for getting all the facts straight, I went through the comparison and found it worth sharing here, so you can check out the PlayStation 4 and Xbox One vs CyberPowerPC Steam Machine comparison right below.


Blizzard Entertainment decided to port its energetic and resourceful action role-playing video game to the latest PlayStation 4 and Xbox One console, and doing so, the developer recently launched the Diablo 3: Unlimited Evil Edition for all the major video game consoles except Nintendo Wii U. Packing the complete original console version of Diablo 3 that was released back in 2013, and Diablo 3: Reaper of Souls expansion pack, the new release offers complete gameplay experience to players with boosted full HD 1080p resolution, and below you can see that all of the next-gen platforms can handle this game very pleasantly.


Diablo 3 PC vs PS4 vs Xbox One Side-by-Side Video Comparison: Latest Console Versions of the Game Perform Equally Impressive

Back in 2012, Blizzard Entertainment launched Diablo 3, the third installment in its most critically acclaimed action role-playing hack and slash video game series known as Diablo, on PC. The PlayStation 3 and Xbox 360 versions of the game arrived in September 2013 before the launch of the latest consoles, and now finally, the developer has released the game on the latest PlayStation 4 and Xbox One as well as last-gen consoles in form of Diablo 3: Ultimate Evil Edition, which also includes the Diablo 3: Reaper of Souls expansion pack.

The Witcher 3

We recently shared a report claiming that while talking about the optimization of its upcoming highly anticipated open-world action role-playing video game called The Witcher 3: Wild Hunt, the Polish video game developer, CD Projekt Red gave a hint that the ambitious next-gen game may not run at native 1080p resolution on the latest PlayStation 4 and Xbox One consoles, and that better frame rate would be preferred over full HD resolution. Today, the developer has responded to the report, saying that the game is being constantly optimized for consoles and a final resolution has not been determined yet.

The Witcher 3

The Witcher 3 Dev Responds to the Report Claiming the game Won’t Run at 1080p on PS4/Xbox One – “Still in Optimization Process”

Months after the launch of the latest PlayStation 4 and Xbox One consoles, the 1080p resolution and 60 frames per second controversy has been abbreviated a bit, but it is still nowhere near wrapping up. It seems like The Witcher 3: Wild Hunt, an upcoming most touted RPG, is also touched by this quarrel, regardless of the fact that the official resolution and frame rate for the game has not yet been revealed. The skepticism regarding the game running at native 1080p resolution on both the latest consoles probably exists due to the fact that most demanding next-gen triple AAA titles that have been released previously feature lower pixel count.

The Witcher 3

Widely recognized due to its famous open-world action-adventure fantasy role-playing video game series known as The Witcher, the Polish video game developer, CD Projekt Red, is currently hard at work with its upcoming next-gen title called The Witcher 3: Wild Hunt. scheduled to launch next year on February 24 for PC and latest video game consoles, The Witcher 3 is a terribly demanding game, and while the developer is trying to optimize NVIDIA PhysX and HairWorks features for AMD hardware as well on PC, it looks like there is a possibility that the game probably won’t run at native 1080p resolution on the latest PlayStation 4 and Xbox One consoles.

The Witcher 3 s

CD Projekt Red Probably Prefers Better Frame Rate Over Resolution – AMD Users Will Enjoy NVIDIA PhysX and HairWorks Users

The Witcher 3 is a climactic third installment in the famous Polish fantasy RPG series that will bring the story of Geralt of Rivia, the protagonist of the game, to its end. Featuring unique tactical combats and rich, living open-world environment, the upcoming masterpiece is a thick mixture of impressive visuals and a character-driven non-linear story experience focused on player choice. The game is still under its development stages, but it still looks better than most major video game titles that have been released in previous months.

With the launch of CD Projekt Red’s The Witcher 3 still months away, the developer is trying hard to completely optimize the game on the latest PlayStation 4 and Xbox One consoles. At this year’s Gamescom, WorldsFactory managed to exchange a few words with The Witcher 3′s Visual Effects Artist over at CD Projekt Red, Jose Teixeira, about how the console versions of the game are coming along, and while Teixeira assured that the game is turning out to be great on the PlayStation 4 and Xbox One, he didn’t seem bold in his statement about the game’s 1080p resolution. He said:


PC modding community and gamers who have adopted the latest video game consoles are zealously waiting for next-gen port of Rockstar’s rich and famous open-world action-adventure video game called GTA V. Breaking several records and making a name for it on the last-gen consoles, GTA V is now headed straight for PC, and the latest PlayStation 4 and Xbox One consoles. The game is expected to launch sometime during the third or fourth quarter of the ongoing year, but reports claim that Rockstar might wait until 2015 before rolling out its highly anticipated video game.


Next-Gen GTA V Port for PC, PlayStation 4 and Xbox One Might Not Come Until 2015

Taking the covers off the next-gen GTA V port at Sony’s E3 2014 press conference, Rockstar announced that its record-breaking and one of the most praised games in the modern video game industry will be landing on PC, PlayStation 4 and Xbox One during this year’s third or fourth quarter with completely redone environments and rich graphical textures. The developer didn’t reveal any specific release date for the game and unless it does, there is a possibility that the game might be delayed until next year.

PS4 vs Xbox One composite

We have heard several times that the latest PS4 and Xbox One consoles feature great hardware specifications and are many times powerful than the last-gen PlayStation 3 and Xbox 360 consoles, but every video game developer and those who work with the latest consoles have their own digits and thoughts to express. Geomerics, a well-known middleware provider, believes that having a nice balance of CPU, GPU and memory, the latest consoles can beat their predecessors with 10 times more hardware power.

Xbox One and PS4

PS4 and Xbox One Pack 10 Times More Powerful and Balanced Hardware Compared to the Last-Gen Consoles, Says Geomerics

Based in Cambridge, UK, Geomerics is a software middleware provider company that creates lighting technology for the video game industry. Having worked on many AAA cross-gen video games such as Battlefield 4 and Dragon Age: Inquisition, the good folks over at Geomerics have become somewhat familiar with the hardware that powers the PS4 and Xbox One consoles, but soon, they will be working exclusively on the latest consoles with games such as Mirrors Edge and Star Wars Battlefront, and this will help them understand and spend more time with the new hardware.

Coming out of the cross-gen and working only with the PS4 and Xbox One consoles means that the middleware provider will have more power and opportunities to deal with. Talking to GamingBolt, Chris Doran, the founder of Geomerics explained how the latest consoles are 10 times better than their predecessors, and how they can help in creating better lighting that matches with the rest of graphics pipeline. He said:

The Witcher 3

The Witcher 3: Wild Hunt, which is the next installment in the most critically acclaimed and widely recognized open world action role-playing video game series called The Witcher, has expeditiously been building a giant hype around it ever since it was announced early last year. The game looks gorgeous every time its demoed, and CD Projekt Red is trying to keep it that way on both the PlayStation 4 and Xbox One. Keeping console parity in view, it looks like the developer won’t use any special graphical features for the game on both the latest video game consoles.

The Witcher 3

CD Projekt Red Won’t Use Any Special Graphical Effects or Hardware MSAA for The WItcher 3 on Consoles in Order to Keep Parity

Featuring “a living open-world larger than any other game in modern RPG history,” The Witcher 3: Wild Hunt marks the beginning of the end of the story of Geralt of Rivia, the main protagonist of the game. Packing approximately 50-hour long main storyline gameplay, the game is only being developed for the latest consoles and PC, and not the last-gen consoles as they are not able to handle its graphical fidelity and large, rich open-world environment.


Slightly Mad Studios’ upcoming highly anticipated and one of the most visually impressive motorsport simulator video games known as Project CARS (CARS is short for Community Assisted Racing Simulator) is getting some exceptional attention at its Gamescom 2014 booths. The game is either playable on Sony’s PlayStation 4 console, or on Alienware’s stand in 4K resolution. Packing a fairly fine number of polygons, Project CARS runs at 60 frames per second on the latest PlayStation 4 console, but it has not yet reached this goal on the Xbox One.

Project Cars

PlayStation 4 Handles Project CARS at 60fps, But Xbox One Currently Doesn’t – Cars Have 60K Polygon Count on Consoles, 300K on PC

Claimed to be the “most technically advanced racing game on the planet,” Project CARS is one of those games that millions of gamers are looking forward to. The developer, Slightly Mad Studios, is in full swing to make the game’s gameplay experience more authentic across all the platforms that will be hosting it once it launches later this year in November, and looking at the game’s Gamescom 2014 display, it looks like the developer’s hard work is really paying off.

Project CARS is being currently being shown off on Sony’s PlayStation 4 console at the ongoing Gamescom gaming convention, and DualShockers is enjoying a hands-on presentation. Talking to the site, VehicleArt Manager Jan Frischkorn threw some light on the optimization of the game across difference platforms and mentioned that the PlayStation 4 version is already running quite solidly at 60 frames per second, but the Xbox One version of the game has still not reached the goal.

console logo

Update: The PS4 pic is from last year and not Gamescom 14. Leaving the Op-ed as it is though.

[Op-ed] You know, I find Microsoft’s antics pretty interesting. They go through all that trouble to rig up Xbox One showcases even after the high number of times they have been caught using PCs behind the curtains.  False advertisement aside, won’t it be better just to openly admit that these are Target Renders running for the purpose of showing off only? Hmm, maybe not. Interestingly though, a thread at r/PCMasterRace reveals that Sony might be guilty of the exact same thing.Xbox One PC Gamescom

Microsoft Caught Using Nvidia-Powered PC Builds at Gamescom – Who would’ve guessed?

The first thought that came to my mind when I happened across this news at multiple other sites was “Oh no, not again…”. And no, I was not quoting Agrajag from Hitch Hiker’s Guide to the Galaxy but rather expressing my exasperation on Microsoft’s antics. However, I found something very interesting in my reddit feeds as well. The subreddit r/PCMasterRace has posted very suspicious pictures of what looks like Sony attempting the same ploy. Frankly speaking, after this, I doubt I am ever going to trust a console demo completely, no matter how much it looks like the real deal. And I have a feeling, that I wont be alone with these trust issues. Microsoft has garnered a lot of bad PR in the past in their use of PCs to demo games with amazing graphical prowess and then later releasing a cut down and downgraded version to retail. But if Sony is doing the same here, and that’s a big if, logic dictates that this might not be the first time they have done something like this.

White Xbox One

Microsoft is done with its Gamescom 2014 Xbox media briefing, and after making some really great video game announcements such as Rise of the Tomb Raider, the platform holder took the wraps off some very alluring limited edition Xbox One consoles. Total three consoles were revealed, the first is a gorgeous-looking Call of Duty: Advanced Warfare-themed Xbox One console which comes with 1TB harddrive, and the other one is a simple white Xbox One console bundled with a copy of Sunset Overdrive. You can check them out in the images provided below.

Xbox One

Check Out the Gorgeous-Looking White and Call of Duty-Themed Limited Edition Xbox One Consoles

Microsoft just announced three brand new limited edition Xbox One bundles during its media briefing at Gamescom gaming convention that is currently being held in Cologne, Germany. Two of these bundles look really splendid and worth every penny. Unfortunately, if you could not attend this year’s Gamescom, you probably won’t be able to get any closer to the newly announced limited bundles unless they hit the local markets. But don’t worry, thanks to Engadget, we have some closeups of the two beautiful limited edition Xbox One consoles.

Call of Duty

Call of Duty: Advanced Warfare is the next big thing in the veteran first-person shooter video game series known as Call of Duty. Set to release later this year on November 4, the game is primarily being developed by Sledgehammer Games for PC and the latest PlayStation 4 and Xbox One consoles, while High Moon Studios is working on PlayStation 3 and Xbox 360 editions. First revealed back in May, the developer has since rolled out many details about the game, however, the proper Call of Duty: Advanced Warfare multiplayer reveal happened just today, and you can view the 18 in-game minutes of multiplayer walkthrough right here.

Call of Duty Advanced Warfare

Call of Duty: Advanced Warfare Multiplayer Revealed – Here is a Gameplay Walkthrough Demonstrating New Game-Changing Mechanics

Today, Europe’s biggest gaming convention known as Gamescom opened its doors to thousands of developers, publishers and video game enthusiasts worldwide. Welcoming everyone to its press event, Activision took the wraps off the highly anticipated Call of Duty: Advanced Warfare multiplayer gameplay mode, demonstrating new game changing mechanics that Sledgehammer Games has worked on during the three-year development cycle of the game, and that will explicitly characterize the game compared to the previous titles in the series.

Multiplayer is most often considered as Call of Duty’s grand lure, as it is the only thing that keeps the titles in series alive for years even after players are done with the single player solo campaigns. Call of Duty: Advance Warfare multiplayer has been designed to ensure that players are provided with everything they need to take on their enemies equipped with futuristic weaponry. From advanced exo-suits to Pick 13 customization corner, the upcoming shooter is apparently almost everything that a next-gen Call of Duty title should be.

Creative Commons License This work by WCCF (Pvt) Ltd. is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License.
Permissions beyond the scope of this license may be available on the Terms and Conditions page. WCCF 2011 is designed by UzEE, Inc.
Ran 22 queries in 1.087  seconds.