[Editorial] The Game Developers Conference is coming up and both DirectX and OpenGL have queued up some very very interesting reveals. These reveals, as you might have guessed are both dedicated at showing their respective solution to CPU Rendering Overhead and Low Level Access (Microsoft Only). If their claims have any weight what so ever, it wold effectively make Mantle Dead on Arrival.
Microsoft and Nvidia Queue Solutions to CPU Overhead and Low Level Access on GDC’14 – Mantle could be Dead on Arrival
As you probably already know, Mantle Low Level API improves the performance ingame by reducing the CPU Overhead and allowing more draw calls to be submitted to the GPU in a certain time frame. Basically it massively reduces load on the CPU, greatly helping CPU-Bound situations and Weak-CPU configurations. And of course as the name suggests, gives better access to Hardware. Now it seems that other developers have felt greatly threatened by the same because both DirectX and OpenGL are claiming to have solutions to CPU Overhead and improved Low Level Access. If this is true, then Mantle API would loose its edge entirely because Devs will not risk adapting a new API without major incentive. Here are the scheduled addresses for GDC’14:
Direct3D Futures (Presented by Microsoft)
“..discuss future improvements in Direct3D that will allow developers an unprecedented level of hardware control and reduced CPU rendering overhead across a broad ecosystem of hardware. “