Resolution is a pretty interesting subject. Since it is a case of diminishing returns, the field is inevitably divided into two camps: the purists and those who can never have enough resolution. Most of the enthusiasts and gamers lie somewhere between these two points but probably the most agreed upon resolution is 1080p (or atleast currently anyways). It is therefore, quite troubling that the Oculus Rift, the visual gaming device of next generation only has a resolution of 1280×800 or atleast unless Nvidia’s R&D department can do something about it.
Innovative LCD OverLapping Method Devised by Nvidia’s R&D Department to Increase Oculus Rift’s Resolution
So Basically, the concept is called Cascaded Display and it tries to offer a very cheap solution to the problem that not only Oculus Rift but all head mounted VR Displays faces: increasing resolution without adding an insane price tag. And I am pretty sure, nearly every one would agree that 1280×800 is too low a resolution with 1080p being the bare minimum. Well, Nvidia’s R&D department claims it can raise the ‘perceivable resolution’ to 2560×1600 and very cheaply at that. All they would need to do is stack 2 LCDs together. The method is really quite ingenious and surprisingly very simple. So simple in fact that anyone with reasonable DIY experience could make the hardware at home, although where they would get the software to run that is any body’s guess.