Brad Wardell Talks About DirectX 12 and Xbox One Benefits

Posted Apr 23, 2015
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Microsoft has been quite silent regarding the impact that DirectX 12 will have on the Xbox One, and how the implementation of the new API will benefit the console.

GamingBolt spoke with Stardock CEO Brad Wardell about the subject:

“With the Xbox One we’re being pretty speculative right because there isn’t a game that’s using DirectX 12 on the console at this point in time, so I can’t even do a side by side comparison. Whereas on the PC we have Ashes of the Singularity. It is a game that’s been optimized for DirectX 11 and updated for DirectX 12, and you can run them side by side on the same hardware and get a 70% boost on DirectX 12 over DirectX 11.”

“So it’s pretty easy for me to say yes you’ll get a huge impact on PC, but on the console it’s all a theory. They have nothing, they don’t even know. I mean I’ve talked to the development team there on this subject for a while and it basically boils down to, we don’t know how much of an effect it will have because so much of it is in the hands of the developer.”

“I mean that’s the thing I like about being able to make a prediction, is that something that’s on a visual medium like this is that we’ll be able to revisit this discussion a year from now and it will be pretty obvious. You’ll see the games that run on DirectX 12 and you’ll be able to compare them with games that run on DirectX 11 on the Xbox One and you’ll be like ‘Oh, yeah there’s quite a difference’.”

Regarding the availability of Ashes of the Singularity on the PlayStation 4 and Xbox One, Wardell explained.

“We don’t know, I don’t want to do any sacrifices on the game itself to support other platforms. We’ve seen strategy games try to do that in the past and they end up kind of gimped. We are looking at porting Nitrous Engine to the PlayStation 4 and the Xbox One in the future.”

Some DirectX 12 games will likely make an appearance at E3 2015 in June, in which case we might be able to see the benefits of the new API. While we probably have to wait a bit for any benchmarks, any potential improvements could be visible.

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We will bring you any new information on DirectX 12 as well as any Microsoft and Windows 10 related updates as soon as it becomes available. Be sure to check out our previous Microsoft coverage for more, here and here.

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