Bioshock developer Irrational Games Hiring For Narrative FPS

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Dec 11, 2015
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Bioshock and Bioshock Infinite developer, Irrational Games, is currently hiring for a new project, which from the looks of it, might well be the next Bioshock installment or something related.

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Last month, publisher Take-Two Interactive already declared that the Bioshock IP is a permanent franchise, which the publisher strongly believes in.

But BioShock is unquestionably a permanent franchise for our company and one that we do believe in.

Bioshock or something closely related

Now, developer Irrational Games, has put up a job vacancy for a Gameplay Systems Designer and Tuner. Judging from the job description, we might well be looking at a new Bioshock title or something related.

We highlighted some interesting parts of the job listing below.

Gameplay Systems Designer and Tuner

Summary

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The studio formally known as Irrational Games is looking for a Systems Designer to work closely with the Creative Director and Lead Designer, to create tightly balanced systems and gameplay features for our unannounced next project.

Responsibilities:

• Work closely with the Lead Designer and Creative Director to define and implement the tightly-integrated, ground-breaking, mutually-reinforcing features in our game—player abilities, enemies and obstacles to be overcome, plus the systems that tie everything together.
• EXPERT AT BALANCE: Extensive understanding of the systems design process including damage tuning, loot tables, cool downs, resources, upgrade systems, etc.
• Provide clear communication and direction for all the functional disciplines you’re collaborating with.
• Provide direct feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
• Contribute to the overall game design. We’re a collaborative group, and we expect every member of the team to have an impact on the overall player experience.

What We’re Looking For:

• Have shipped at least 3 titles as a game designer.
• Demonstrated ability to thrive in a cross-disciplinary team. Must be a clear communicator, and proficient in multi-tasking.
• Must have Unreal scripting experience. Plus if that experience includes UE4.
• Must be eligible to work in the US and willing to relocate to Boston.
• Experience in a semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.

Additional Requirements:

• Ability to work well under pressure and with deadlines.
• Excellent communication, interpersonal, and organizational skills.
Passion for narrative First Person Shooters a plus.
• Excellent collaboration skills.
• Excellent organizational skills; self-motivated, ability to work well independently.

Irrational is also looking for a quality insurance (QA) manager, to manage an internal QA team with experience launching PC games on steam.

QA Manager

What We’re Looking For:
• Have shipped at least 2 titles as a QA Lead. Minimum of 5 years of QA experience.
• Experience leading a QA team in game development from concept to ship.
• Experience building a QA team (interviewing and reviewing candidates).
• Experience using software bug tracking software.
• Experience interacting and/or managing external QA leads and teams.
Experience testing games using the Unreal Engine.
Experience creating and running test plans and documentation for highly systemic games.
• Experience launching PC titles on Steam.
• Must be eligible to work in the US and willing to relocate to Boston.
• Experience with Hansoft.

Additional Requirements:
• Ability to work well under pressure and with deadlines.
• Excellent communication, interpersonal, and organizational skills.
Passion for narrative First Person Shooters a plus.
• Self-motivated, with the ability to work well both independently and as part of a cohesive development team.

Both vacancies mention experience with the Unreal Engine, while the Gameplay Systems Designer vacancy explicitly mentions Unreal Engine 4. Bioshock and Bioshock Infinite both ran on a adjusted version of the Unreal Engine 3.

Back in 2014 is was announced that Irrational Games would be closing down. Founder Ken Levine and 15 remaining Irrational members formed a small team to create a narrative first-person sci-fi game.

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