Bethesda’s Fallout 4 ‘Brain Dead’ Quest Has Striking Resemblances With Fallout: New Vegas Quest Mod

Aernout
Posted Jul 15, 2016
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The Fallout 4 ‘Brain Dead’ Quest in the Far Harbor expansion has striking resemblances with the ‘Autumn Leaves’ Fallout: New Vegas Quest Mod.

According to the New Vegas mod creator, the similarities are numerous. In a post on game modding website, ModDB, mod creator BaronVonChateau writes how he was contacted by someone who brought the similarities to his attention. Since he didn’t play the ‘Brain Dead’ quest in Fallout 4 himself, he decided to look for the quest on YouTube. Having checked out several videos, the mod creator decided to make a comparison between the Fallout 4 Brain Dead quest, and his own New Vegas ‘Autumn Leaves’ quest.

“First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault.” BaronVonChateau writes on ModDB.

Nothing out of the ordinary so far since Vaults happen to be quite popular in the Fallout series. It didn’t stop there however:

“The main quest itself, which consists in investigating the murder by checking the crime scene, and speaking to every robot in the Vault”, he added.

“The mysterious death of the prime financier of the Vault, who – in both cases – worked alongside Vault-Tec to build the special place”

For more resemblances we suggest you check out the full ModDB post.

BaronVonChateau ends his post by expressing that he doesn’t mind if Bethesda was inspired by his Autumn Leaves quest, although it does raise the question whether mod creators should get recognition or compensation in some way:

“Now, now, truth be said, I honestly thought Bethesda’s staff played Autumn Leaves, had a blast with it (I hope) took some things out of it and made their own thing for Far Harbor. And I seriously think this is perfectly okay. After all, Autumn Leaves’ inspirations are countless (Asimov’s, Cluedo, Planescape : Torment, Arcanum, older Fallouts, etc.) and being influenced is a natural part of the writing process.

Of course, it raises some questions : should modders get some recognition from the industry, compensation? How could those two dynamics – paid content and free creation – should be managed? What kind of acknowledgement should a big publisher give to small creators? What is the kind of acknowledgement they can afford?”

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