Jesse Rogalski
Gaming Executive Editor
1 posts published

There’s no denying that Kickstarter has become the go-to for developers, both veterans and up-starts of the the industry, to try and get their projects up off the ground. The idea of crowd funding has quickly become a norm in the video game scene, and many a solid title has been realized because of it. That said, I tend not to cover titles that go this route. At least not until they are out and available for purchase. The idea of recommending anyone to go out and back projects that are little to nothing more than a promise of bringing to life a concept, well, it’s not something I feel right in doing. That doesn’t stop me from keeping up on certain projects, watching for anything truly noteworthy.


Doom, Gloom and All That Fun Stuff Awaits in Metro 2033: Redux

Who doesn’t love a bit of post-apocalyptic struggle? We at WCCFtech sure do, so the idea of returning to the dead city of Moscow in 4A’s fantastic Metro 2033, well, it’s a welcome thought to say the least. An improved and extended version of 2010’s cult classic, 4A put a lot of effort into this re-release, and it shows.Metro 2033: Last Light

Metro 2033 has been ported over to the latest version of their in-house 4A engine, bringing over the advanced lighting and optimizations found in Last Light. Not to mention the reworking of certain levels, character models and even implementing the vastly superior stealth mechanics featured in its sequel, Last Light.

While Deep Silver – 4A’s publishing house, also released Last Light under the Redux name, the improvements are only minor by comparison, thus us awarding game of the month to 2033 alone, instead of giving it to the bundle itself.

Mind Path To Thamlus Logo

Mind: Path to Thalamus – One Guy Made This!

Envisioned and brought to life by sole developer Carlos Coronado, Mind: Path to Thalamus proves a rather impressive work. I have covered a fair few indie titles over the years, so I know full well the amount of talent that can be found in these smaller studios; often times leading to experiences that easily trump your average AAA release.


Infinity Runner: Much To Run, Short On Fun

As if the outcry for the next Mirror’s Edge release wasn’t evidence enough, gamers need more free-running in their life. A rather untouched genre to be sure, Infinity Runner is hoping to scratch that itch for players. From the minds behind the largely underrated Master Reboot – Wales Interactive – the game seems to take on the darker tone of their past work, while providing a much more directed experience this time around. The game is on rails. That’s as directed an experience as you can ever expect, really.


Always Sometime Monsters: Choices, Choices

Always Sometimes Monsters is a peculiar title. It manages to tell an interesting story, which is lucky considering it is little more than an interactive novel. At times it does try to pull away from its conversations and opportunities for player decision making, however. Sadly, these sections tend to fall flat, providing uninspired activities that serve only to make the game fell more like, well, a game. It does little more than water down what is otherwise a compelling experience.

This game is all about player decision making. You are confronted with both minor and heavier issues in your hours with the title, and tasked with dealing with the consequences of your actions. Even the smallest detail can have large consequences down the road, sometimes even hours after the fact. In terms of story telling and player interactivity, that’s impressive not something you often see within a game.Always-Sometimes-Monsters-Logo

You start off by choosing the character you will follow throughout the game’s entirety, as well as your partner of choice. Players are given free reign in choosing their race, gender and even sexuality, simply by starting conversation with a character of your choosing while at a party. You are first given control of a literary agent; one who ends up playing a large role in the title’s story, looking for their next big talent. Whoever you choose to share a drink with at the party is the avatar in which you control through the rest of the game.

Dues Ex


Fans of the series should rejoice in the fact that Deus Ex: Universe – a title that has been buzzed about around the inter-webs for a good while now – has finally been trademarked. It’s real  and it’s exciting. Whether or not this is a fourth title to the series, an MMO, or even just a trademark for use of pushing the license further into multi-media, there’s definitely something going on with the license itself.

With E3 popping up in just a few hours, perhaps the question of just what is Deus Ex: Universe will be answered. As a die-hard fan of the series myself, I am really hoping for another entry to the series proper.

Only time will tell.

Check back with us here at Wccftech as more information becomes available.

a story about my uncle logo


A Story About My Uncle Review – A Tale Not to be Missed

This year has been a great one for the small studios with big ideas and even bigger talent. Sitting down, looking at my ever-growing Steam library, I am constantly reminded that, more and more, the experiences had with the titles from the twenty man (if that) teams are time and again trumping that which we are seeing from the three-hundred man teams and their million dollar marketing budgets.

After finishing A Story About My Uncle, I am happy to say that it can count itself among those of that list. What more, I may have just found my current favorite title of the year thus far. The game places you in the young shoes of a nameless protagonist on the search of his recently gone missing uncle, Frederic. The story is told by a now older version of the protagonist to his daughter in the way of a bedtime story. This way of presenting the story to the player doesn’t just present itself and then let the game take care of itself. The more mature version of the character in question acts as narrator through the entire experience, giving context not only to the events taking place, but also to separate, secondary elements of the universe; used to help build a better sense that the locales you find yourself in are that of a real, living, breathing place.

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