Always Sometime Monsters: Choices, Choices
Always Sometimes Monsters is a peculiar title. It manages to tell an interesting story, which is lucky considering it is little more than an interactive novel. At times it does try to pull away from its conversations and opportunities for player decision making, however. Sadly, these sections tend to fall flat, providing uninspired activities that serve only to make the game fell more like, well, a game. It does little more than water down what is otherwise a compelling experience.
This game is all about player decision making. You are confronted with both minor and heavier issues in your hours with the title, and tasked with dealing with the consequences of your actions. Even the smallest detail can have large consequences down the road, sometimes even hours after the fact. In terms of story telling and player interactivity, that’s impressive not something you often see within a game.
You start off by choosing the character you will follow throughout the game’s entirety, as well as your partner of choice. Players are given free reign in choosing their race, gender and even sexuality, simply by starting conversation with a character of your choosing while at a party. You are first given control of a literary agent; one who ends up playing a large role in the title’s story, looking for their next big talent. Whoever you choose to share a drink with at the party is the avatar in which you control through the rest of the game.