Assassin’s Creed Syndicate High Resolution Artwork and Screenshots Look Awesome
Assassin’s Creed Syndicate has been officially revealed today and it’s looking quite promising. The incredible potential of the Victorian London setting could prove to be just what the series needs to rise again, and attain its former glory.
Higher resolution versions of the screenshots we shared earlier have been made available, as well as some amazing artwork.
You can view the screenshots and artwork in the gallery below:
Syndicate will be released on October 23 2015 for the PlayStation 4 and Xbox One, although the PC version will be released shortly after. It is currently stated for an Autumn 2015 release with no more specifics.
This is a bit disappointing as it shows that once again Ubisoft is focusing development on the console versions of their Assassin’s Creed game. If a few more weeks of dedicated development can ensure a proper and smooth launch then by all means they should take it. I do hope though that this is the case, and we don’t end up with another Unity.
In Assassin’s Creed Syndicate players will take control of both Jacob and Evie Frye, twin brother and sister. Syndicate will feature a new combat system, new weapons, a grappling hook and a territory system similar to Far Cry’s outposts.
Jacob will still likely qualify as the game’s main character, with the story missions favoring him 75% to 25%, although the characters might be interchangeable during missions according to a source. Syndicate will not have any multiplayer missions.
All these aspects are a good indication that Assassin’s Creed Syndicate is heading in the right direction. The previously mentioned asynchronous gameplay, should relate to changing between characters in order to complete objectives, potentially adding some unique elements to the mission structure.
The focus on single player, hopefully will provide a more balanced and complete title. To be fair a title like Assassin’s Creed does not need multiplayer, and although some cooperative missions could be fun at times, the issues caused by implementing them, or the time in developing an entirely different play style is better spent elsewhere.