Assassin’s Creed Syndicate Dev Diary “Welcome to the Family”
Ubisoft has released a new dev diary for Assassin’s Creed Syndicate in which Senior Producer Francois Pelland, gives us an insight into the new Assassins, twins Jacob and Evie Frye, and details their mission in London, as well as the new weapons and tools found in the new iteration of the Assassin’s Creed franchise.
The year is 1868. It’s the tail-end of the Industrial Revolution in London. Money is power and those who don’t have it are cast aside by society and left to rot. Many turn to a life of crime in order to survive. The Assassins have been forced out and the Templars now control every major enterprise in the city. Twin Assassins Jacob and Evie Frye take it upon themselves to steal London back by force, uniting the local gangs under one banner and conquering the city borough-by-borough. In this interview with Senior Producer Francois Pelland, we meet our new Assassins, learn about their mission in London, and familiarize ourselves with the new tools at their disposal. Welcome to the Family.
Assassin’s Creed Syndicate features two protagonists, twin siblings Jacob and Evie Frye
In Assassin’s Creed Syndicate players will take control of both Jacob and Evie Frye, twin brother and sister. Syndicate will feature a new combat system, new weapons, a grappling hook and a territory system similar to Far Cry’s outposts.
Jacob will still likely qualify as the game’s main character, with the story missions favoring him 75% to 25%, although the characters might be interchangeable during missions according to a source. Syndicate will not have any multiplayer missions.
All these aspects are a good indication that Assassin’s Creed Syndicate is heading in the right direction. The previously mentioned asynchronous gameplay, should relate to changing between characters in order to complete objectives, potentially adding some unique elements in mission structure.
Assassin’s Creed Syndicate will not feature a multiplayer mode
The focus on single player, hopefully will provide a more balanced and complete title. To be fair a title like Assassin’s Creed does not need multiplayer, and although some cooperative missions could be fun at times, the issues caused by implementing them, or the time in developing an entirely different play style is better spent elsewhere.